Immersive Learning: Realism, Authenticity & Audience
DOI:
https://doi.org/10.56198/01x0ay14Abstract
Advances in 3D and immersive technologies have, to a large extent, prioritised the production of photo-realistic 3D spaces. Added to this, the past decade has seen audio increasingly recognised for its key contribution to immersion in both games and 3D immersive learning. Through a range of projects, the Digital Design Studio staff have been producing immersive and detailed photo-realistic 3D environments for almost 20 years, now supplemented with work in 3D sound. However, we also recognise that there are problems and limits inherent in the use of photo-real and acoustically real environments for education and learning.
Published
Conference Proceedings Volume
Section
License
The papers in this book comprise the proceedings of the meeting mentioned on the cover and title page. They reflect the authors' opinions and, in the interests of timely dissemination, are published as presented and without change. Their inclusion in this publication does not necessarily constitute endorsement by the editors or the Immersive Learning Research Network.
Contact: publications@immersivelrn.org