Immersive Learning: Realism, Authenticity & Audience

Authors

  • Daniel Livingstone The Digital Design Studio, The Glasgow School of Art Glasgow, UK

DOI:

https://doi.org/10.56198/01x0ay14

Abstract

Advances in 3D and immersive technologies have, to a large extent, prioritised the production of photo-realistic 3D spaces. Added to this, the past decade has seen audio increasingly recognised for its key contribution to immersion in both games and 3D immersive learning. Through a range of projects, the Digital Design Studio staff have been producing immersive and detailed photo-realistic 3D environments for almost 20 years, now supplemented with work in 3D sound. However, we also recognise that there are problems and limits inherent in the use of photo-real and acoustically real environments for education and learning.

Published

09-09-2025

How to Cite

Immersive Learning: Realism, Authenticity & Audience. (2025). Immersive Learning Research - Academic, 1(2), 14-15. https://doi.org/10.56198/01x0ay14

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