Designing Immersive Transmedia Learning Experiences: Three Approaches, Three Games

Authors

  • Scott J. Warren University of North Texas
  • Dennis Beck University of Arkansas

DOI:

https://doi.org/10.56198/57znjp69

Keywords:

Transmedia, Games, Immersive, Middle school

Abstract

We report on three transmedia games developed and implemented in three different setting. The Now-and-Then AR game introduced two different sets of attendees to the host city. Broken Window helped undergraduate students studying computer literacy through participation in a narrative that grounded their learning and served as a model for building their own transmedia experience to “show what they know.” Finally, Villainous asked middle school students design their own augmented reality game (AR) to illustrate knowledge of literature principles learned in as content to show transfer.

Published

22-09-2025

How to Cite

Designing Immersive Transmedia Learning Experiences: Three Approaches, Three Games. (2025). Immersive Learning Research - Academic, 1(2), 144-147. https://doi.org/10.56198/57znjp69

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