2022 8th International Conference of the Immersive Learning Research Network (iLRN)

                    View 2022 8th International Conference of the Immersive Learning Research Network (iLRN)

The 8th annual International Conference of the Immersive Learning Research Network (iLRN2022) was the first iLRN event to offer a hybrid experience, with two days of presentations and activities on the iLRN Virtual Campus (powered by ©Virbela), followed by three days on location at the FH University of Applied Sciences BFI in Vienna, Austria.  

This year's theme, DISRUPTION, INNOVATION & RESILIENCY: becoming an inclusive & robust global community for immersive learning, fostered a flourishing global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning.

One hundred and twenty-six submissions were received for the Academic track. These include full and short papers, work-in-progress (poster) papers and submissions to the Doctoral Colloquium. Two to four reviewers independently assessed all submissions. All contributions were evaluated in a double-blind review process and checked for plagiarism to ensure authors submitted original work. All authors were given meaningful feedback on their submissions. Authors were invited to resubmit in a different category when reviewers agreed that papers needed substantial work, i.e. full papers as short papers and short papers as posters. After a rigorous review, ninety-four papers were accepted for inclusion in the final Academic proceedings.

In addition, this year, we have our inaugural Practitioner Proceedings volume, which includes twenty-nine submissions. This volume is published separately by iLRN, and it is not indexed by the IEEE Xplore® Digital Library.

We sincerely thank those involved who volunteered their time to make this such a great event and to attendees for joining us and sharing their excellent work with the iLRN community. 

If you are not already involved, we invite you to read these proceedings and join us in our subsequent events and ongoing initiatives.

This Academic Proceedings volume is part of the Academic Track and is published by the IEEE.

To access the full documents please visit IEEE Xplore website: https://ieeexplore.ieee.org/xpl/conhome/9815848/proceeding.

Editors

  • Andreas Dengel, Goethe Universität Frankfurt am Main, Germany
  • Marie-Luce Bourguet, Queen Mary University of London, UK
  • Daniela Pedrosa, University of Aveiro, Portugal
  • James Hutson, Lindenwood University, USA
  • Kai Erenli, University of Applied Sciences bfi Vienna, Austria
  • Daphne Economou, University of Westminster, UK
  • Anasol Peña-Rios, British Telecom Research Labs, UK
  • Jonathon Richter, iLRN President and CEO, USA

ISBN 978-1-7348995-2-8/22

Copyright ©2022 - IEEE. For reprints and permissions policies please visit IEEE's website.

The papers in this publication reflect the authors' opinions. Their inclusion in this publication does not necessarily constitute endorsement by the editors or the Immersive Learning Research Network.

To cite this volume please use the recommended format:

Dengel, A., Bourguet, M.L., Pedrosa, D., Hutson, J., Erenli, K., Economou, D., Peña-Rios, A. & Richter, J. (Eds.) (2021). Immersive Learning Research Network. Proceedings of 7th International Conference, iLRN 2022, Online & Vienna, Austria, May 30 - June 4, 2022. Immersive Learning Research Network. ISBN 978-1-7348995-2-8/22

For more information on the Academic Proceedings please visit https://publications.immersivelrn.org/index.php/academic.

For more information on the Practitioner Proceedings please visit https://publications.immersivelrn.org/index.php/practitioner.

Published: 07-07-2022

Conference Proceeedings

  • Exploring the Effect of Virtual Reality with Haptics on Educational Research: A Meta-analysis From 2010 to 2020

    Xuesong Zhai, Yulian Sun, Minjuan Wang, Fahad Asmi, Wenjing Cai, Xiaoyan Chu
    270-276
    DOI: https://doi.org/10.56198/
  • Improving Adoption of Immersive Technologies at a Norwegian University

    Jose Garcia Estrada, Ekaterina Prasolova-Førland
    347-351
    DOI: https://doi.org/10.56198/
  • Contextualizing Educational Robotics Programming with Augmented Reality

    Christina Pasalidou, Nikolaos Fachantidis
    342-346
    DOI: https://doi.org/10.56198/
  • What Is Immersive Learning?

    Andreas Dengel
    337-341
    DOI: https://doi.org/10.56198/
  • Advancing Extended Reality Teaching and Learning Opportunities Across the Disciplines in Higher Education

    Amna Idrees, Mark Morton, Gillian Dabrowski
    329-336
    DOI: https://doi.org/10.56198/
  • Using First-Person View Drones through Head-Mounted Displays: Are They Suitable for Education?

    Tryfon Sivenas, George Koutromanos, Tassos A. Mikropoulos
    322-328
    DOI: https://doi.org/10.56198/
  • Investigating the Mobile Augmented Reality Acceptance Model with Pre-Service Teachers

    Tassos A. Mikropoulos, Michael Delimitros, George Koutromanos
    314-321
    DOI: https://doi.org/10.56198/
  • Comparing Student-Based Context Priming in Immersive and Desktop Virtual Reality Environments to Increase Academic Performance

    Dan Hawes, Ali Arya
    307-313
    DOI: https://doi.org/10.56198/
  • VR-Based Context Priming to Increase Student Engagement and Academic Performance

    Dan Hawes, Ali Arya
    299-306
    DOI: https://doi.org/10.56198/
  • Exploring Constraints on Dialogic Interaction in Immersive Environments Arising from COVID-19 Protocols

    Chenwei Hu, Kenneth Y T Lim
    291-298
    DOI: https://doi.org/10.56198/
  • WebVR in the Facilitation of Model United Nations Simulations

    Angus McGregor, Eric Hawkinson
    285-290
    DOI: https://doi.org/10.56198/
  • A Survey of Educational Augmented Reality in Academia and Practice: Effects on Cognition, Motivation, Collaboration, Pedagogy and Applications

    Iulian Radu, Tugce Joy, Ian Bott, Yiran Bowman, Bertrand Schneider
    277-284
    DOI: https://doi.org/10.56198/
  • Teaching and Learning Immersive Technology in Education Sciences

    Lana Franceska Dreimane, Zinta Zalite-Supe
    352-356
    DOI: https://doi.org/10.56198/
  • Work-In-Progress—Virtual Reality for Basic Vocational Training

    Teodora Nechita, Reto Knaack, Martin Berger, Thomas Keller, Elke Brucker-Kley, Janick Michot
    267-269
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Blower VR: A Virtual Reality Experience To Support the Training of Forest Firefighters

    Federico De Lorenzis, F. Gabriele Prattic`o, Fabrizio Lamberti
    264-266
    DOI: https://doi.org/10.56198/
  • Work-in-progress—Effectiveness of Avatar Guided Instructions and Feedback in the Server Repair and Maintenance Task

    Sanjay Kumar Dwivedi, Cesar Daniel Rojas Ferrer, Takayuki Fujiwara
    261-263
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Stress and Flow Assessment during a Virtual Reality Fire Extinguishing Training

    Charlotte Larmuseau, Athanasia Symeonidou, Laetitia De Leersnijder, Jelle Demanet
    258-260
    DOI: https://doi.org/10.56198/
  • Work-In-Progress—Paper-Maintenance Skills Enhancement Using Smart Documents Integrated with Self-directed Learning

    Noppharat Ratanawong, Komkrit Chomsuwan
    255-257
    DOI: https://doi.org/10.56198/
  • A Mixed Reality Teaching Course for Formal Higher Education

    Benedikt Hensen, Ralf Klamma
    250-254
    DOI: https://doi.org/10.56198/
  • Recommendation Tool for Use of Immersive Learning Environments

    Leonel Morgado, Manuel Torres, Dennis Beck, Fernanda Torres, António Almeida, Ana Simões, Filpa Ramalho, António Coelho
    242-249
    DOI: https://doi.org/10.56198/
  • Construction Workforce Training Assisted with Augmented Reality

    Jeffrey Kim, Darren Olsen, Jack Renfroe
    236-241
    DOI: https://doi.org/10.56198/
  • An Augmented Reality Training Application for Service and Maintenance of a Medical Analyzer: A UX Approach to Usefulness and User Satisfaction

    Liana-Dorina Møsbæk, Thomas Bjørner
    228-235
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Developing an Undergraduate Geology Virtual Field Environment

    Laura E Speir, Rúan du Plessis, Danielle Oprean, Sarah M Jacquet
    225-227
    DOI: https://doi.org/10.56198/
  • An Explore of Virtual Reality for Awareness of the Climate Change Crisis: A Simulation of Sea Level Rise

    Zixiang Xu, Yuan Liang, Abraham G. Campbell, Soumyabrata Dev
    220-224
    DOI: https://doi.org/10.56198/
  • Work-in-progress—Avatar vs Teams: Co-Presence and Visual Behavior in a Videoconference Cooperative Task

    Cesar Daniel Rojas Ferrer, Takayuki Fujiwara
    397-399
    DOI: https://doi.org/10.56198/
  • Virtual Spaces as Learning Media for Flipped Classroom: An Evaluative Study

    Kojiro Yano
    435-442
    DOI: https://doi.org/10.56198/
  • Step Into My Mind Palace: Exploration of a Collaborative Paragogy Tool in VR

    Robert Sims, Barry Chang, Verity Bennett, Advaith Krishnan, Abdalslam Aboubakar, George Coman, Abdulrazak Bahrami, Zehao Huang, Christopher Clarke, Abhijit Karnik
    427-434
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—Building Intertextual Connections with Secondary Students in Minecraft

    Tracey Cole, Jim Shifflett
    424-426
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—Utilizing Electroencephalography, Eye Gaze, and Learner Analytics to Examine Student Engagement in a Virtual Reality Classroom

    Vaishnavi Sivaprasad, Ido Davidesco, Noah Glaser, Kenneth Thompson
    421-423
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—ME++ Data Ethics of Biometrics Through Ballet and AR

    Genevieve Smith-Nunes, Alex Shaw
    418-420
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—Confronting Death: Lived Experiences from Players of the Serious Game Spiritfarer

    Jim Shifflett, Noah Glaser, Lucas J. Jensen, Tina Riedy, Joseph Griffin, Maggie Center
    415-417
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—The Potential of Mixed-Reality Technology for Motivating Dentistry Students in Higher Education

    Areej Banjar, Abraham G. Campbell
    412-414
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Post-COVID: Adapting Education to a Changing Educational Environment through Immersive Technology

    Johannan Hjersman, Khaing Mon, Solomiya Nysak, Ruowei Peng, Ray Freiwirth
    409-411
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—The Role of Immersion When Designing Characters for Adapting Textual Narratives into Comic Strips for Online Higher Education: Trials Prototyping Characters

    Cristiane Bonfim, Demetrius Lacet, Leonel Morgado, Daniela Pedrosa
    406-408
    DOI: https://doi.org/10.56198/
  • Work-in-progress—Design of LMS for the Shared Campus in Metaverse Learning Environment

    Yuseon Jeong, Seonan Choi, Jeeheon Ryu
    403-405
    DOI: https://doi.org/10.56198/
  • Work-in-progress—The Effect of Students’ Perceptions on Intention to use Metaverse Learning Environment in Higher Education

    Kukhyeon Kim, Eunbyul Yang, Jeeheon Ryu
    400-402
    DOI: https://doi.org/10.56198/
  • Enhancing K-16 Science Education with Augmented Reality: A Systematic Review of Literature from 2001 to 2020

    Xin Yin, Gege Li, Xinyan Deng, Heng Luo
    215-219
    DOI: https://doi.org/10.56198/
  • Work-in-progress—Gamifying the process of Learning Sign Language in VR

    Daphne Economou, Markos Mentzelopoulos, Jack Ingram, Timur Martinez-Mukimov, Shirin Primkulova, Said Abduvaliev
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Motion Tracking Data as a Proxy for Cognitive Load in Immersive Learning

    Ivan Moser, Ioan-Sorin Comsa, Behnam Parsaeifard, Per Bergamin
    391-393
    DOI: https://doi.org/10.56198/
  • Work-in-Progress–Computer Vision Methods to Examine Neurodiverse Gaze Patterns in 360-Video

    Noah Glaser, Matthew Schmidt, Heath Palmer, Wanli Xing, Carla Schmidt
    388-390
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Design of Mixed Reality Educational Applications Using Enhanced ARCS+G Model for Motivation

    Areej Banjar, Abraham G. Campbell
    385-387
    DOI: https://doi.org/10.56198/
  • Work-in-Progress–Virtual Reality Integration into Geography Education: A Case Study of Physical Geography

    Christian Mejia, Ming-Hsiang Tsou, Minjuan Wang
    382-384
    DOI: https://doi.org/10.56198/
  • A Virtual Learning Model for Virtual Reality and Literature

    Rachel R. Tatro-Duarte
    377-381
    DOI: https://doi.org/10.56198/
  • Simulated Gaze Tracking using Computer Vision for Virtual Reality

    Tran Huu Nhat Huy, May Kristine Jonson Carlon, Jeffrey S. Cross
    372-376
    DOI: https://doi.org/10.56198/
  • Synchronous Multi-User Cross-Platform Virtual Reality for School Teachers

    Francis Kambili-Mzembe, Neil A. Gordon
    367-371
    DOI: https://doi.org/10.56198/
  • Skill Systems as Expansion in Serious Games for Game-Based Learning

    Geraldine Anna Berger, Giga Tskhvedadze, Prof. Dr. Johannes Ruhland
    362-366
    DOI: https://doi.org/10.56198/
  • Learning Spatial Skills Collaboratively in Immersive Virtual Environments: A Systematic Review

    Xiaomeng Huang, Xuanhui Shao, Meredith Thompson
    357-361
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Using Virtual Reality in Museums to Assist Historical Learning

    Adam Morsman, Ben Newman, Stephanie Bally, Jack Johns, Hannah Cook, Daniel McHugh, Grace Williams
    56-58
    DOI: https://doi.org/10.56198/
  • Framework for Scalable Content Development in Hands-On Virtual and Mixed Reality Science Labs

    Kambiz M. Hamadani, Yuanyuan Jiang, Ali Ahmadinia, Ahmad Hadaegh, Juan Moraleja-Garcia, Alan Mendez, Arshia Shaikh, Andres Lozano, Jane Huang, Ariel Aquino, Ryann Palacio, Maxwell Sheperd
    110-115
    DOI: https://doi.org/10.56198/
  • From Users to Creators: Motivations, Implementation, and Impacts of Augmented and Virtual Reality in Science and Engineering Projects in K-12 Education

    Adelmo Eloy, Anna C. M. Queiroz, Roseli de Deus Lopes, Marcelo Knörich Zuffo
    104-109
    DOI: https://doi.org/10.56198/
  • Developing and Evaluating a Multiplayer Game Mode in a Programming Learning Environment

    Alexander Steinmaurer, David Eckhard, Julius Dreveny, Christian G¨utl
    96-103
    DOI: https://doi.org/10.56198/
  • Developing an AR Based Tool for Teaching Motion Analysis on Assembly Tasks

    Nikolaus Angel, Horst Orsolits, Jose Garcia
    89-95
    DOI: https://doi.org/10.56198/
  • A Serious Game in Fully Immersive Virtual Reality for Teaching Astronomy Based on the Messier Catalog

    Hubert Cecotti
    82-88
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Designing Evaluation Modules in the VR-based Simulation for Learners with Intellectual Disabilities

    Yeonju Tak, Daeun Kim, Jeeheon Ryu
    79-81
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Decolonizing the Digital Divide: Problem Based Spatial Design Through Immersive Technology for STEM Education in Minority Populations

    Tilanka Chandrasekera, Nicole Colston, Tutaleni Asino, Cynthia Orona, Katie Allen, Allison Howard, Piper Bott, Oluwafikayo Adewumi
    76-78
    DOI: https://doi.org/10.56198/
  • Using Virtual Environments to Reveal Teacher Bias Towards Students’ Socioeconomic Status

    Iulian Radu, Chris Dede, Jennifer Wang, Guanhua Nie, Karan Bhola, Mitch Scuzzarella
    68-75
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—Treasure Hunt AR for Enhancing Visiting Experience in Cultural Sites

    Md Tusher Sarker, Daphne Economou, Alison Eardley
    65-67
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—Artmaking: From a Hands-On Process to a VR Translation

    Maritina Keleri, Daphne Economou, Jeffrey Ferguson
    62-64
    DOI: https://doi.org/10.56198/
  • Work-in-progress—Enhancing Art Appreciation Through Immersive Recreation Games

    Jonah Warren
    59-61
    DOI: https://doi.org/10.56198/
  • SAVR – Design and Evaluation of an Immersive Virtual Reality Serious Game on Hazard Perception in Technical and Vocational Education

    Carl Boel, Tijs Rotsaert, Niels Vleeschouwer, Martin Valcke, Dieter Struyf, Tammy Schellens
    116-120
    DOI: https://doi.org/10.56198/
  • Which Types of Learners Are Suitable for the Virtual Reality Environment: A fsQCA Approach

    Jiaxu Liu, Qingtang Liu, Shufan Yu, Jingjing Ma, Mengfan Liu, Linjing Wu
    51-55
    DOI: https://doi.org/10.56198/
  • Reflecting on Research: a Virtual GLAM Proposal

    Michael Vallance
    45-50
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Digital Human Factors Measurements in First Responder Virtual Reality-Based Skill Training

    Lucas Paletta, Michael Schneeberger, Lilian Reim, Wolfgang Kallus, Andreas Peer, Christian Schönauer, Martin Pszeida, Amir Dini, Stefan Ladstätter , Anna Weber, Richard Feischl, Georg Aumayr
    42-44
    DOI: https://doi.org/10.56198/
  • Work-In-Progress—A Mobile Augmented Reality Application for Learning about Trademark Registration in Intellectual Property Education

    Jorge Bacca-Acosta, Jenny-Paola Lis-Gutierrez, Cecilia Avila-Garzon, Marithza Sandoval-Escobar, Jairo Cardenas-Criollo
    39-41
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Measuring Learners’ Subjective Experience in Augmented Reality: First Evaluation of the ARcis Questionnaire

    Jule M. Krüger, Daniel Bodemer
    36-38
    DOI: https://doi.org/10.56198/
  • Work-In-Progress—CrimOPS–Gamified Virtual Simulations for Authentic Assessment in Criminology

    F. Jeane Gerard, Markos Mentzelopoulos, Daphne Economou, Zeeshan Khalish, Jack Ingram, Edwards Ashley
    33-35
    DOI: https://doi.org/10.56198/
  • Work-in-progress—Developing an Evidence- Centered Model for Computational Thinking in Virtual Worlds with Children with Autism

    Alex Barrett, Nuodi Zhang, Fengfeng Ke, Jewoong Moon, Zlatko Sokolikj
    30-32
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Embedding cross-cultural humorous and empathetic functions to facilitate language acquisition

    Chunpeng Zhai, Santoso Wibowo, Michael Cowling
    27-29
    DOI: https://doi.org/10.56198/
  • Teaching Virtual Reality in Virtual Reality

    Keely Canniff, Daniel C. Cliburn
    22-26
    DOI: https://doi.org/10.56198/
  • User Interaction Satisfaction with Simulation Games Used in Learning about ERP Systems

    Sung J. Shim
    17-21
    DOI: https://doi.org/10.56198/
  • A Metaverse-based Student’s Spatiotemporal Digital Profile for Representing Learning Situation

    Fang Liu, Yifan Zhang, Liang Zhao, Qin Dai, Xiaona Liu, Xiangbin Shi
    9-16
    DOI: https://doi.org/10.56198/
  • Research Based on Affective Filter Theory: Is Social VR an Effective Tool for Learning a Second Language?

    Yeonhee Cho, Hao Ning Hsu, Zhewen Zheng, Emily Elizabeth Trinh, Hyun Young Jang, Yusi Cheng
    157-163
    DOI: https://doi.org/10.56198/
  • Flood Adventures: A Flood Preparedness Simulation Game

    Alec Bodzin, Robson Araujo-Junior, Kenneth Straw, Surui Huang, Benjamin Zalatan, Kathyrn Semmens, David Anastasio, Thomas Hammond
    210-214
    DOI: https://doi.org/10.56198/
  • Supporting Watershed Literacy with a Desktop Virtual Reality Exploration Game

    Robson Araujo-Junior, Alec Bodzin
    204-209
    DOI: https://doi.org/10.56198/
  • Work-In-Progress—Exploring the Feasibility of Using Hand Tracking in VR Application for Memory Training Exercises

    Stefan Kocher, Saeed Safikhani, Johanna Pirker
    201-203
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Volumetric Communication for Remote Assistance Giving Cardiopulmonary Resuscitation

    Manuel Rebol, Krzysztof Pietroszek, Claudia Ranniger, Colton Hood, Adam Rutenberg, Neal Sikka, Alexander Steinmaurer, Christian G¨utl
    198-200
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Towards a Virtual Training Environment for Lower Gastrointestinal Endoscopy

    Adrián Lugilde López, Fernando A. Mikic Fonte, Manuel Caeiro Rodríguez, Martin Llamas Nistal, Luis Emilio Fernández Santiago
    195-197
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—eXtended Reality Training for Safety and Medical Procedures: Experiences From a User-Centered-Design Approach to Implementation

    Sebastian Egger-Lampl, Till Bieg, Markus Karlseder, Benjamin Roszipal
    192-194
    DOI: https://doi.org/10.56198/
  • Evaluating Co-Creative XR Resource Design and Development; Observations From the Field.

    Annita Varella, Panagiotis E. Antoniou, James D. Pickering, Charalampos Chatzimallis, Panagiotis D. Bamidis
    187-191
    DOI: https://doi.org/10.56198/
  • Undergraduate Nursing Students’ Experiences and Perceptions of Self-Efficacy in Virtual Reality Simulations

    Mamta Shah, Christine Gouveia, Benjamin Babcock
    180-186
    DOI: https://doi.org/10.56198/
  • Immersive Haptic Interface Simulating Skin Biopsy for Dermatological Skill Training

    Jin Woo Kim, Hyunjae Jeong, Dustin P. DeMeo, Bryan T. Carroll, Kwangtaek Kim
    172-179
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Preliminary Analysis of Spatial Perception in AR application with Eye-Tracking Data

    Hongyu Xiang, Kukhyeon Kim, Jeeheon Ryu
    169-171
    DOI: https://doi.org/10.56198/
  • Game-Based Virtual Reality for Languaculture Learning: An Example of the Forbidden City

    Junjie Gavin Wu, Danyang Zhang, Minjuan Wang
    164-168
    DOI: https://doi.org/10.56198/
  • Teachers’ Attitudes and Technology Acceptance Towards AR Apps for Teaching and Learning

    Jennifer Tiede, Silke Grafe, Eleni Mangina
    1-8
    DOI: https://doi.org/10.56198/
  • Digitally Restoring Artefacts Using 3D Modelling Techniques for Immersive Learning Opportunities

    Sharon Pisani, Alan Miller, Mark Hall
    149-156
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Towards an AR Materials Library for Design and Engineering Education

    Yuanyuan Xu, Mengjie Huang, Massimo Imparato, Rui Yang, Hai-Ning Liang
    146-148
    DOI: https://doi.org/10.56198/
  • Work-in-progress—Visualization of Area Units with Augmented Reality

    Lea Marie Mueller, Melanie Platz
    143-145
    DOI: https://doi.org/10.56198/
  • Work-In-Progress—Developing Materials Science Experiments Using Augmented Reality: How Much Reality is Needed?

    Marie-Luce Bourguet, Wenjing Ye, Maria Romero-Gonzalez
    140-142
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Unity between the Two Worlds: Microscopic Data-Based Immersive Experience

    Sayuri Tanabashi, Toshiyuki Tange
    137-139
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Extended Reality Pilots for Hybrid Learning: a New NUFlex for Northeastern University

    Mark Sivak, Jamal Thorne
    134-136
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Exploring Model Based Automated Response Systems to Enhance Student Outcomes

    Josiah Koh, Michael Cowling, Meena Jha, Kwong Nui Sim
    131-133
    DOI: https://doi.org/10.56198/
  • Work-in-Progress–Factors that Lead to Successful Technology Programs in Schools

    Geoffrey Augutis, Linda Pfeiffer, Brendan Jacobs, Michael Cowling
    128-130
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Microscopic Immersion: Dive into the Subcellular Journey

    Sayuri Tanabashi, Toshiyuki Tange
    126-127
    DOI: https://doi.org/10.56198/
  • An Interactive Chess-Puzzle-Simulation for Computer Science Education

    Michael Holly, Jan-Heliodor Tscherko, Johanna Pirker
    121-125
    DOI: https://doi.org/10.56198/