Immersion and Presence

5 Items

All Items

  • Using Cognitive Walkthrough and Hybrid Prototyping to Gather User Requirements in Early Design Virtual Reality Prototypes

    Ioannis Doumanis, Daphne Economou
    234-246
    DOI: https://doi.org/10.56198/
  • Presence Is the Key to Understanding Immersive Learning

    Andreas Dengel, Jutta Magdefrau
    185-198
    DOI: https://doi.org/10.56198/
  • Investigating Children’s Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational Setting

    Yiannis Georgiou, Andri Ioannou, Marianna Ioannou
    222-233
    DOI: https://doi.org/10.56198/
  • Hyper/Actual Immersiveness Scale to Evaluate Experiences in Mixed Reality Using Design Thinking

    Fadi Chehimi
    210-221
    DOI: https://doi.org/10.56198/
  • Enhancing Emotional Effectiveness of Virtual-Reality Experiences with Voice Control Interfaces

    Hunter Osking, John A. Doucette
    199-209
    DOI: https://doi.org/10.56198/