Doctoral Colloquium—Designing Inclusive Game-Based Informal-STEM Learning for Neurodiverse Middle-School Learners
DOI:
https://doi.org/10.56198/jhqy1163Keywords:
Video Game Design, Co-design, Neurodivergence, Transdiagnostic, Informal STEM LearningAbstract
This Gaming 4 Good (G4G) work-in-progress project aims to enhance participation and success in STEM education for individuals with disabilities (IWD) by using video game design as an educational tool to teach computational thinking (CT) and foster positive STEM identities. Recognizing the diverse challenges faced by IWD, G4G adopts a transdiagnostic approach, focusing on shared experiences rather than specific diagnoses to create an inclusive learning environment. The project takes place in informal settings, such as after-school programs and summer camps, where students participate in extended game jams to develop and design video games. Through these hands-on activities, learners engage in data practices, systems thinking, and collaborative problem-solving, making STEM learning accessible and engaging for neurodiverse populations. By continuously involving IWD, their caregivers, and subject matter experts in the co-design process, G4G ensures that the program meets diverse learning needs and is applicable in real-world settings. Ultimately, G4G seeks to empower IWD by fostering their interest and skills in STEM, thereby creating pathways for their success in future opportunities.
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