Work-in-progress—Gamifying the process of Learning Sign Language in VR

Authors

  • Daphne Economou School of Computer Science and Engineering University of Westminster London, UK
  • Markos Mentzelopoulos School of Computer Science and Engineering University of Westminster London, UK
  • Jack Ingram School of Computer Science and Engineering University of Westminster London, UK
  • Timur Martinez-Mukimov Westminster International University in Tashkent Tashkent, UZB
  • Shirin Primkulova Westminster International University in Tashkent Tashkent, UZB
  • Said Abduvaliev Westminster International University in Tashkent Tashkent, UZB

DOI:

https://doi.org/10.56198/

Keywords:

Immersive learning, Adult learning, Serious games, Game-based learning, Video learning, British Sign Language

Abstract

This study recognizes the need for providing a tool to facilitate learning British Sign Language (BSL). Virtual reality  coupled with gamification holds exciting prospects to accommodate this need. This paper presents a work-in-progress study that focuses on evaluating the impact of combining scaffolded instruction with gamification to design a 3D interactive game to support learning the BSL alphabet. The paper outlines the project motivations, its aims and objectives, the proposed research methodology, and the expected contributions to knowledge.

Published

04-12-2025

Conference Proceedings Volume

Section

Conference Proceeedings

How to Cite

Work-in-progress—Gamifying the process of Learning Sign Language in VR. (2025). Immersive Learning Research - Academic, 1(1). https://doi.org/10.56198/

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