2015 1st International Conference of the Immersive Learning Research Network (iLRN) - Workshop, Long and Short Paper, and Poster Proceedings

                    View 2015 1st International Conference of the Immersive Learning Research Network (iLRN) - Workshop, Long and Short Paper, and Poster Proceedings

The vision of the immersive Learning Research Network (iLRN) is to develop a comprehensive research and outreach agenda that encompasses the breadth and scope of learning potentialities, affordances and challenges of immersive learning environments. To achieve this, the iLRN mission is to invite and organize scientists, practitioners, organizations, and innovators across the disciplines to explore, describe, and apply the optimal use of immersive worlds and environments for educational purposes. Conference, meetings, and virtual symposia aim to build capacity to explain and demonstrate how these immersive learning environments best work using a variety of rigorous, systematic, and meaningful research methods and outreach strategies.

The iLRN organizers gratefully thank the Program Committee, the Special Track Organizers, and attendees for their participation and interesting discussions. 

This Academic Workshop, Long and Short Paper, and Poster Proceedings volume is part of the Academic Track and is published by Verlag der Technischen Universität Graz.

To access the full documents please visit Verlag der Technischen Universität Graz's website: https://www.tugraz-verlag.at/en/gesamtverzeichnis/informatik-und-biomedizinische-technik/ilrn-2015-prague-ebook/.

Editors

  • Carlos Delgado Kloos, Universidad Carlos III de Madrid, Spain
  • Jennifer B. Elliott, University of North Carolina, USA
  • Michael Gardner, University of Essex, UK
  • Christian Gütl, Graz University of Technology, Austria
  • Johanna Pirker, Graz University of Technology, Austria
  • Jonathon Richter, iLRN President and CEO, USA

ISBN 978-3-85125-412-9

Copyright ©2015 by the Immersive Learning Research Network. For reprints and permissions policies please visit Verlag der Technischen Universität Graz' website.

The papers in this book comprise the proceedings of the meeting mentioned on the cover and title page. The papers in this publication reflect the authors' opinions. Their inclusion in this publication does not necessarily constitute endorsement by the editors or the Immersive Learning Research Network.

To cite this volume please use the recommended format:

Delgado Kloos, C., Elliott, J. B., Gardner, M., Gütl, C., Pirker, J., & Richter, J. (Eds.) (2015). iLRN 2015 Prague. Workshop, Short Paper and Poster Proceedings from inaugural Immersive Learning Research Network Conference, iLRN 2015, Prague, Czech Republic, July 15-17, 2015. Verlag der Technischen Universität Graz. ISBN 978-3-85125-412-9

For more information on the Academic Proceedings please visit https://publications.immersivelrn.org/index.php/academic.

For more information on the Practitioner Proceedings please visit https://publications.immersivelrn.org/index.php/practitioner.

Published: 26-07-2015

Conference Proceeedings

  • Structured Learning Activities in Embedded Computing Using a Pedagogical Virtual Machine (PVM)

    Malek ALRASHIDI, Michael GARDNER, Vic CALLAGHAN, Jennifer B. ELLIOTT
    9-12
    DOI: https://doi.org/10.56198/p116xw15
  • Preliminary Results from a Study of the Effectiveness of Active Learning Techniques and Virtual Environments on Course Delivery

    Warren W. SHEAFFER
    13-17
    DOI: https://doi.org/10.56198/tfd0rs53
  • Experiences of Collaborating and Learning through Collab3DWorld

    Martha KAMVISI, Styliani KLEANTHOUS, Louis NISIOTIS
    18-21
    DOI: https://doi.org/10.56198/jvvnr128
  • It Takes a Virtual Village: Influencing Teen Health Behaviors through Mixed-reality Strategy

    Béatrice MOISSINAC, Kimmy HESCOCK, Jon DROBOLO, Siew Sun WONG, Melinda M. MANORE
    22-25
    DOI: https://doi.org/10.56198/e438ea27
  • Games and museums: Case study of the creation of a new multimedia exhibit for the Glenlee Tall Ship Museum

    Theo WHEATLEY, Daniel LIVINGSTONE
    26-31
    DOI: https://doi.org/10.56198/4pt9de31
  • Reflections on the Design, Development and Deployment of Augmented Reality- Based Learning Environments

    María Blanca IBÁÑEZ, Diego VILLARÁN, Carlos DELGADO KLOOS
    32-35
    DOI: https://doi.org/10.56198/2vyrym42
  • The Evaluation of a Cyber Campus to Support Distance Learning Activities

    Louis NISIOTIS, Martin BEER, Elizabeth URUCHURTU
    36
    DOI: https://doi.org/10.56198/310wsg98
  • Experiments with collaborative blended-reality laboratory technology for distance learners

    Anasol PEÑA-RIOS, Vic CALLAGHAN, Michael GARDNER, Mohammed J. ALHADDAD
    37-38
    DOI: https://doi.org/10.56198/v9td0f30
  • Design, Implementation and Evaluation of a Virtual World for Subject-Oriented Business Process Modelling

    Dominik ANGERER, Johanna PIRKER, Christian GÜTL
    39-40
    DOI: https://doi.org/10.56198/q1g6hf82
  • The Use of Sentiment Analysis in an Immersive Education Environment to Measure Student Satisfaction and Engagement

    Abdulkareem ALZAHRANI, Ans ALGHAMDI, Fawaz ALARFAJ, Michael GARDNER
    41-43
    DOI: https://doi.org/10.56198/bdzc6f09
  • Digital Educational Game Atlantis Universe

    Elisabeth PIZONI
    44
    DOI: https://doi.org/10.56198/twpyfe28
  • Using the Uno card game as a Measurable Learning Task in a Collaborative Augmented and Mixed Reality Learning Space

    Ahmed ALZAHRANI, Michael GARDNER, Vic CALLAGHAN
    45
    DOI: https://doi.org/10.56198/h5d47t93
  • Exploratory and Social Learning in 3D Virtual Worlds

    Lisa Maria TOMES, Christian GÜTL, Johanna PIRKER, Vanessa CHANG
    46
    DOI: https://doi.org/10.56198/kd4yxd77
  • Exploratory and Social Learning in 3D Virtual Worlds

    Markus KIENLEITNER, Johanna PIRKER, Christian GÜTL
    47
    DOI: https://doi.org/10.56198/4v89tb58
  • Distributed Pedagogical Virtual Machine (D-PVM)

    Samah FELEMBAN
    48-50
    DOI: https://doi.org/10.56198/bf0r5y92