It Takes a Virtual Village: Influencing Teen Health Behaviors through Mixed-reality Strategy
DOI:
https://doi.org/10.56198/e438ea27Keywords:
Immersive Learning Environment, Nutrition, Health, Education, OpenSimulatorAbstract
The WAVE project is an obesity prevention program that provides healthy teenage soccer players with a 2-year curriculum on basic food preparation, meal planning skills and physical activities. The long-term goal is for the active soccer player youth to adopt a sustainable healthy lifestyle. This project is coupled with an Immersive Learning Environment (ILE) called Rippleville developed using the OpenSimulator platform. We hypothesize that we may modify health practices through immersive simulation. In this paper, we present the strategies we applied to build Rippleville, in terms of learning objectives, immersive environment, engagement and programming as well as the current state of the project.
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