It Takes a Virtual Village: Influencing Teen Health Behaviors through Mixed-reality Strategy

Authors

  • Béatrice MOISSINAC Technology Across the Curriculum, Oregon State University, USA
  • Kimmy HESCOCK Technology Across the Curriculum, Oregon State University, USA
  • Jon DROBOLO Technology Across the Curriculum, Oregon State University, USA
  • Siew Sun WONG College of Public Health and Human Sciences, Oregon State University, USA
  • Melinda M. MANORE College of Public Health and Human Sciences, Oregon State University, USA

DOI:

https://doi.org/10.56198/e438ea27

Keywords:

Immersive Learning Environment, Nutrition, Health, Education, OpenSimulator

Abstract

The WAVE project is an obesity prevention program that provides healthy teenage soccer players with a 2-year curriculum on basic food preparation, meal planning skills and physical activities. The long-term goal is for the active soccer player youth to adopt a sustainable healthy lifestyle. This project is coupled with an Immersive Learning Environment (ILE) called Rippleville developed using the OpenSimulator platform. We hypothesize that we may modify health practices through immersive simulation. In this paper, we present the strategies we applied to build Rippleville, in terms of learning objectives, immersive environment, engagement and programming as well as the current state of the project.

Published

15-09-2025

How to Cite

It Takes a Virtual Village: Influencing Teen Health Behaviors through Mixed-reality Strategy. (2025). Immersive Learning Research - Academic, 1(2), 22-25. https://doi.org/10.56198/e438ea27

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