Exploratory and Social Learning in 3D Virtual Worlds

Authors

  • Lisa Maria TOMES Graz University of Technology, Austria
  • Christian GÜTL Graz University of Technology, Austria & Curtin University, Western Australia
  • Johanna PIRKER Graz University of Technology, Austria
  • Vanessa CHANG Curtin University, Western Australia

DOI:

https://doi.org/10.56198/kd4yxd77

Keywords:

Exploratory learning, Virtual worlds, Open Wonderland, Immersive learning

Abstract

The internet offers many opportunities for students to pass the time these days. Social networks and online games are designed in a way that attracts young people and keeps them motivated for long periods of time. At the same time, today’s students find common school education more and more boring as it does not meet their expectations of highly stimulating multimedia input they are used to from their free time. As a logical consequence, educators have been asking themselves how they might be able to use the power of computer games and community platforms to deliver educational content. In recent years, some progress in the field of multi-user virtual worlds has been achieved. Virtual environments have successfully been used for learning languages, physics, and history. However, the creation of suitable learning environments is not an easy task and certainly exceeds the capabilities of an ordinary teacher. That is why we want to present in this poster an approach that allows anyone to easily create virtual learning environments without needing any programming skills at all.

Published

15-09-2025

How to Cite

Exploratory and Social Learning in 3D Virtual Worlds. (2025). Immersive Learning Research - Academic, 1(2), 46. https://doi.org/10.56198/kd4yxd77

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