Games and museums: Case study of the creation of a new multimedia exhibit for the Glenlee Tall Ship Museum

Authors

  • Theo WHEATLEY The Digital Design Studio, The Glasgow School of Art, UK
  • Daniel LIVINGSTONE The Digital Design Studio, The Glasgow School of Art, UK

DOI:

https://doi.org/10.56198/4pt9de31

Keywords:

Education, Computer games, Museums, Compromise

Abstract

Multimedia can improve the ability of the curator to communicate and engage with an audience that has many other options for the use of its leisure time. Games are an excellent form of multimedia, and can provide this effectively if they fulfil certain criteria and are designed with pedagogical features. Although this can be a successful approach, compromise will have to be made regarding educational content, and playability of the game.

Published

15-09-2025

How to Cite

Games and museums: Case study of the creation of a new multimedia exhibit for the Glenlee Tall Ship Museum. (2025). Immersive Learning Research - Academic, 1(2), 26-31. https://doi.org/10.56198/4pt9de31

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