Digital Educational Game Atlantis Universe

Authors

  • Elisabeth PIZONI Universidade Federal de São Carlos, Brazil

DOI:

https://doi.org/10.56198/twpyfe28

Keywords:

Biochemistry, Digital Educational Game, Cognition, Methodology

Abstract

A new generation of students, accustomed to interact with internet and mobile applications, demonstrates less and less interest in the educational content taught in the traditional way. While some people see games as a waste of time and energy, others see as a powerful weapon to engage and motivate students in such ordinary tasks as do their homework. However this vision requires an effort on the part of educators in translating and adapting their content to new media and the new electronic media. Ludo's mission is Educational, so it creates tools that assist educators in this task, aware and demonstrating the capabilities and needs of today's students approach with digital games. The Ludo Atlantis Educational game shows a great interaction in this way, allowing both the Educator and the Student to create a virtual journey to knowledge in a Digital educational board game. The following work will seek to show an experiment focused on the preparation, development and implementation of a game for teaching Biochemistry, which will be tested not only in high school students but also in Students that are attending Teachers formation Courses of Chemistry at UNESP University in Araraquara in the State of São Paulo, Brazil. The goal of this project is to facilitate the learning of Chemistry and Biochemistry, pointing out that the games can collaborate in the process of teaching and learning, in a more attractive, dynamic and differentiated way, because the games that have didactic-pedagogical purpose can provide pleasure and fun as well, the construction of effective learning, to connect various aspects of the learning process as cognition, socialization and creativity, not only between students and teachers but also only among students. Nowadays the students' disinterest in learning, can be related with the lack of motivation, which is the result of teaching unattractive methods. In this context, work adaptation of games, involving Chemical content, more specifically Biochemistry, and an innovative teaching method is more appealing to try to teach such content sometimes of difficult assimilation by the students for their descontextualization, and the game can make them easier to learn and more pleasant and attractive.

Published

15-09-2025

How to Cite

Digital Educational Game Atlantis Universe. (2025). Immersive Learning Research - Academic, 1(2), 44. https://doi.org/10.56198/twpyfe28

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