VERITAS: Mind-Mapping in Virtual Reality

Authors

  • Robert Sims School of Computing and Communicatuions Lancaster University Lancaster, United Kingdom
  • Abhijit Karnik School of Computing and Communicatuions Lancaster University Lancaster, United Kingdom

DOI:

https://doi.org/10.56198/

Keywords:

virtual reality, engagement, education, reflective tasks, inquiry-based learning

Abstract

Inquiry based learning is a modern and innovative learning strategy that aims to stimulate students’ interest in a topic and target Bloom’s higher order cognitive process. Reflective tasks, such as mind mapping, support inquiry-based learning. Virtual Reality (VR) presents novel opportunities to help scaffold reflective tasks in inquiry-based learning by supporting use of the 3D space which is not available via existing 2D mind mapping applications. In this paper we present VERITAS, a VR application for mind-mapping based reflective tasks operating on the low-cost Oculus Go device. We discuss the interaction design for the mind-mapping task and evaluate the system from a usability perspective. Our results show that novice participants are able to learn how to use the interactions quickly and utilize them effectively to build mind-maps in 3D. VERITAS establishes the usability of VR and essential interactions to successfully perform abstract and complex reflective tasks like mind-mapping.

Published

30-10-2025

Conference Proceedings Volume

Section

Conference Proceeedings

How to Cite

VERITAS: Mind-Mapping in Virtual Reality. (2025). Immersive Learning Research - Academic, 1(1), 250-257. https://doi.org/10.56198/

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