Fundamental Research and Theory in Immersive Learning

31 Items

All Items

  • Failure and Success in Using Mozilla Hubs for Online Teaching in a Movie Production Course

    Thommy Eriksson
    304-311
    DOI: https://doi.org/10.56198/
  • ELLE-ments of Learning: A Framework for Analyzing Multimodal Technical Communication Strategies in an Educational VR Game

    Emily K. Johnson
    367-370
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—Designing VR Environments for Distance Learning

    Richard Ngu Leubou, Benoˆıt Crespin, Marc Trestini
    414-416
    DOI: https://doi.org/10.56198/
  • Beyond the Horizon: Integrating Immersive Learning Environments in the Everyday Classroom

    Andreas Dengel, Josef Buchner, Miriam Mulders, Johanna Pirker
    380-384
    DOI: https://doi.org/10.56198/
  • A Taxonomy for Immersive Experience Design

    J. J. Ruscella, Mohammad F. Obeid
    357-361
    DOI: https://doi.org/10.56198/
  • A series of virtual reality (VR) sessions was developed to explore students’ perceptions of the use of VR as a teaching intervention during lectures in an undergraduate taxation module. The study was based on the theoretical framework of the Technology Ac

    Tanya Hill, Hanneke du Preez
    266-272
    DOI: https://doi.org/10.56198/
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