Work-in-Progress—A Serious Game for Social Distancing Awareness

Authors

  • Jennifer Betzabe Samaniego- -Franco Dirección de Tecnologias para la educación Universidad Técnica Particular de Loja Loja , Ecuador
  • Dunia Inés Jara- -Roa Dirección de Tecnologias para la educación Universidad Técnica Particular de Loja Loja , Ecuador
  • Enrique Alejandro Fuertes- -Cevallos Club Realidad Virtual Universidad Técnica Particular de Loja Loja , Ecuador

DOI:

https://doi.org/10.56198/

Keywords:

serious game, narrative, genre

Abstract

Serious games constitute, among others, a strategy to make the educational process something fun even without warning that the participant is learning actively and interactively. One of the fundamental aspects to consider in the development of serious games is the work strategy that is followed to achieve their purpose, hence this article details the methodology followed for the development of a serious game that its purpose is to raise awareness in society about the preventive measures of the Covid-19 called "Cuidémonos Play UTPL” [Let's take care of ourselves Play UTPL, as said in English]. From the results obtained, we concluded that, when designing a serious game, the main thing is to work on the narrative, considering that it is striking in order to obtain the attention of the end user; Likewise, it is necessary that the gameplay is simple and intuitive with the idea of not to lose the interest of the user.

Published

31-10-2025

Conference Proceedings Volume

Section

Conference Proceeedings

How to Cite

Work-in-Progress—A Serious Game for Social Distancing Awareness. (2025). Immersive Learning Research - Academic, 1(1), 402-404. https://doi.org/10.56198/

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