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STEM Education
STEM Education
81 Items
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Work-in-Progress—Game Design Informed by Learning Progressions for Science Practices
Shari J. Metcalf, Amanda Sommi, Sima Haddadin, Jennifer Scianna, David Gagnon
108-110
DOI:
https://doi.org/10.56198/tdr6pt94
Work-in-Progress—The Use of Plane-Detection Augmented Reality in Learning Geometry
Hunhui Na
96-98
DOI:
https://doi.org/10.56198/pzxexz70
Extended Abstract—An Adaptive Virtual Lab Environment for Educator-Driven Web Integration
Michael Holly, Peter Hadley, Johanna Pirker
141-146
DOI:
https://doi.org/10.56198/bjn3n897
Doctoral Colloquium—A Comparison of Teachers and Students in Categorizing and Representing Geometric Conjectures Using AR Simulations
Chaeyeon Kim, Michael I. Swart, Joel P. Beier, Fangli Xia, Matthew M. Grondin, Doy Kim, Mitchell J. Nathan
168-175
DOI:
https://doi.org/10.56198/3ad2ea07
Extended Abstract—Immersive Education: Utilizing the Potential of Immersive Technologies in Computer Science Higher Education
Andrea Horvath, René Goldschmid
162-167
DOI:
https://doi.org/10.56198/508qgt70
Exploring the Application of Virtual Reality in Mechanical Engineering Education
Saeed Safikhani, Thorsten Bandel, Johanna Pirker
154-161
DOI:
https://doi.org/10.56198/t58da925
Extended Abstract—Log Data as a Window into Learning: Embodied Interactions in a Virtual Reality Simulation
Taehyun Kim, James Planey, Wanli Xing
147-153
DOI:
https://doi.org/10.56198/99wyvd25
Design of a Culturally Situated Hybrid Immersive and Hands-On STEM Learning Environment for Middle School Students on Navajo Nation
Shari J. Metcalf, Shawn S. Jordan
134-140
DOI:
https://doi.org/10.56198/zp6t1b42
Exploring Teachers’ Perspectives on the Affordances and Constraints of Augmented Reality in Geometry Education
Chaeyeon Kim, Michael I. Swart, Fangli Xia, Doy Kim, Mitchell J. Nathan
124-133
DOI:
https://doi.org/10.56198/gfpc9h96
AR for Science Education: Students’ Behaviour Patterns and the Relationship between Cognitive Load, Knowledge Acquisition and Performance
Jessica Lizeth Domínguez Alfaro, Michaela Arztmann, Johan Jeuring
Promoting Science Identity Exploration: An Analysis of the Game Design Features in WaterWays
TzuChin Chen, Hana Haddad, Corinne Brenner, Jessica Ochoa Hendrix, Mand¨e Holford
The Potential of Virtual Reality for Immersive HCI Education: Insights from an Empirical Study
Tanmesh Shah, Andreas Riener
Immersive Learning in History Education: Exploring the Capabilities of Virtual Avatars and Large Language Models
Alexander Steinmaurer, Andreas Dengel, Mario Comanici, Josef Buchner, Josef Memminger, Christian G¨utl
Exploring the Influence of Immersive Virtual Reality on Science Learning – An Affordance Approach
Fabian Froehlich, Jan L. Plass, Bruce D. Homer
Spatial Audio Cues in an Immersive Virtual Reality STEM Escape Room Game: A Comparative Study
Georgios Vontzalidis, Stylianos Mystakidis, Athanasios Christopoulos, Konstantinos Moustakas
A Computer-Supported Collaborative Learning Environment for Computer Science Education
Michael Holly, Jannik Hildebrandt, Johanna Pirker
Lessons upon Dislikes: Educational Game Design Principles from Players’ Negative Feedback
Wenyi Lu, Hao He, Fan Yu, James Laffey, Alex Urban, Joseph Griffin, Troy D. Sadler, Sean Goggins
Work-in-Progress—Enhancing Cyber Prevention Education: Utilising Virtual Reality Technology for Parents/Carers and Teachers
Arthur Jones, Steffi Davey, James Fenwick, Richard Wallis, Kate Whitfield, Babak Akhgar
210-216
DOI:
https://doi.org/10.56198/U6C0W9BX1
Pre-service teachers' acceptance and intention to use virtual reality applications in their teaching practice. A case study
Paxinou Evgenia, Karatrantou Aanthi, Panagiotakopoulos Christos, Kalles Dimitrios
192-200
DOI:
https://doi.org/10.56198/U6C0WFQI6
Experiences of Personal and Social Immersion in a Videogame for Middle School Life Science
Shari J. Metcalf, Jennifer Scianna, David Gagnon
201-209
DOI:
https://doi.org/10.56198/U6C0WZQ4R
Work-in-Progress—Student’s Co-creation of Collaborative Learning Spaces on the Metaverse
Marie-Luce Bourguet, Elise Omfalos
217-233
DOI:
https://doi.org/10.56198/U6C0W5UQT
Work-in-Progress—Augmented Reality in Higher Education: Case of Electrical Drawings
Houda Mouttalib, Mohamed Tabaa, Mohamed Youssfi, Yassine Bounouader
232-238
DOI:
https://doi.org/10.56198/U6C0WJFLG
Work-in-Progress—How Do Different Degrees of Immersion and Points of View in Immersive Videos Affect the Quality of Science Communication?
Robin Wagner, Georg Pardi, Jennifer Müller, Birgit Brucker, Peter Gerjets
239-245
DOI:
https://doi.org/10.56198/U6C0W27CF
Work-in-Progress—Headgear-free 3D interactions for asynchronous, online learning experiences: an exploration of design, development and integration
Helen McKenna, Daniel Mitelpunkt, David Blanco, Robyn Lowe
224-231
DOI:
https://doi.org/10.56198/U6C0WMQMU
Work-In-Progress—A Virtual Reality Application for Learning Geometry
Yasamin Tahiri, Mutfried Hartmann, Thomas Borys, Daniela Maier
67-72
DOI:
https://doi.org/10.56198/ZH3JO262Q
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