Exploring the Application of Virtual Reality in Mechanical Engineering Education

Authors

  • Saeed Safikhani Graz University of Technology, Graz
  • Thorsten Bandel Graz University of Technology, Graz
  • Johanna Pirker Graz University of Technology, Graz ; Ludwig-Maximilians-Universität, Munich

DOI:

https://doi.org/10.56198/t58da925

Keywords:

Virtual Reality, Gamification, Education

Abstract

The advent of consumer-based virtual reality (VR) opens up opportunities to enhance digital teaching by immersing users in interactive learning experiences. This study focuses on the application of VR in mechanical engineering education. Specifically, the implemented VR scenario enables users to learn the process of assembling an internal combustion engine within a virtual environment. To compare the practicality of the implemented VR application, an A/B study was conducted comparing the VR method with a traditional lecture. Participants in both groups expressed their experience using post-questionnaires. The traditional lecture was praised for personal engagement and the ability to ask questions, while the VR group found animations and acoustic cues particularly valuable in ensuring correct assembly. Additionally, the use of virtual reality has a positive impact on user engagement while reducing temporal demand. In conclusion, the combination of VR applications with traditional teaching methods shows promise for enhancing student learning outcomes.

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Published

14-06-2025

How to Cite

Exploring the Application of Virtual Reality in Mechanical Engineering Education. (2025). Immersive Learning Research - Academic, 1(1), 154-161. https://doi.org/10.56198/t58da925

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