Lessons upon Dislikes: Educational Game Design Principles from Players’ Negative Feedback

Authors

Keywords:

Digital Game-based Learning, Serious Games, Dislikes, Challenges, Design Principles, User Experience, Human-Computer Interaction

Abstract

This study examines digital game-based learning (DGBL), emphasizing its potential to engage learners with sustained motivation for educational advancement. Despite existing guidelines, there’s a lack of large-scale studies using player feedback for game design improvement. Our research, involving over 900 players and the game Mission HydroSci, employs mixed methods to (1) identify gameplay challenges, and (2) extract design principles from negative feedback. The results reveal key factors hindering engagement and suggest design changes for better educational outcomes in DGBL. This work contributes actionable guidelines for evidence-based educational game design, underscoring the importance of holistic design and player feedback in the iterative development process.

Published

21-02-2025

How to Cite

Lessons upon Dislikes: Educational Game Design Principles from Players’ Negative Feedback. (2025). Immersive Learning Research - Academic, 1(1). https://publications.immersivelrn.org/index.php/academic/article/view/199

Similar Articles

1-10 of 148

You may also start an advanced similarity search for this article.