Spatial Audio Cues in an Immersive Virtual Reality STEM Escape Room Game: A Comparative Study
Keywords:
Virtual Reality, Escape Rooms, Escape Games, Serious Games, Game-based Learning, Gamification, STEM, Physics, Science Education, Spatial Sound, Audio Cues, Sound NavigationAbstract
Spatial audio is an integral aspect of virtual reality (VR) experiences as it enhances sensory immersion. Serious games often face the problem of effective player guidance and progress without disrupting gameplay. This study presents the results of a mixed-methods comparative experimental study. A system with audio cues was tested (n=30) in a serious escape room game on a STEM subject in immersive VR. The breakout room game explored the physics of audio and sound. The introduction of audio cues improved object location and enhanced spatial auditory awareness, yet these benefits did not consistently extend to other aspects of the VR experience.
Published
Conference Proceedings Volume
Section
Categories
License
Copyright (c) 2024 The Immersive Learning Reseach Network

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
The papers in this book comprise the proceedings of the meeting mentioned on the cover and title page. They reflect the authors' opinions and, in the interests of timely dissemination, are published as presented and without change. Their inclusion in this publication does not necessarily constitute endorsement by the editors or the Immersive Learning Research Network.
Contact: publications@immersivelrn.org