Work-in-Progress—Enhancing Cyber Prevention Education: Utilising Virtual Reality Technology for Parents/Carers and Teachers

Authors

  • Arthur Jones Centre of Excellence in Terrorism, Resilience, Intelligence and Organised Crime Research at Sheffield Hallam University, Sheffield, United Kingdom
  • Steffi Davey Centre of Excellence in Terrorism, Resilience, Intelligence and Organised Crime Research at Sheffield Hallam University, Sheffield, United Kingdom
  • James Fenwick Centre of Excellence in Terrorism, Resilience, Intelligence and Organised Crime Research at Sheffield Hallam University, Sheffield, United Kingdom
  • Richard Wallis Yorkshire and Humberside Regional Organised Crime Unit, Leeds, United Kingdom
  • Kate Whitfield Centre of Excellence in Terrorism, Resilience, Intelligence and Organised Crime Research at Sheffield Hallam University, Sheffield, United Kingdom
  • Babak Akhgar Centre of Excellence in Terrorism, Resilience, Intelligence and Organised Crime Research at Sheffield Hallam University, Sheffield, United Kingdom

DOI:

https://doi.org/10.56198/U6C0W9BX1

Keywords:

Virtual Reality, Serious Games, Interactive Learning, Immersive Education, Cyber Prevention Education, Hand-Gesture Interaction

Abstract

Police organisations in the United Kingdom are tasked with promoting cyber prevention activities and awareness, to mitigate the increasing risk of cyber dependent crimes. There is a worrying increase of perpetrators of cyber criminality who are under the age of 18. To help prevent young people from delving into cyber criminality, the police encourage parents/carers and teachers
to refer individuals they suspect are at risk of committing cybercrimes, in order to direct the keen interest in technology for positive use. However, parents/carers and teachers may lack knowledge regarding this subject and may be unable to identify indicators of illicit activities. This work-in-progress paper introduces a solution to address this concern through an immersive virtual reality serious game, targeted towards adults of varying technical competencies. Additionally, initial feedback collected from practitioners and the target audience will be presented.

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Published

2024-06-03

How to Cite

Jones, A., Davey, S., Fenwick, J., Wallis, R., Whitfield, K., & Akhgar, B. (2024). Work-in-Progress—Enhancing Cyber Prevention Education: Utilising Virtual Reality Technology for Parents/Carers and Teachers. Immersive Learning Research - Academic, 1(1), 210–216. https://doi.org/10.56198/U6C0W9BX1