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STEM Education
STEM Education
81 Items
All Items
Work-In-Progress—Mathstation – A Grade School Math Supplement Serious Game
David A. Plecher, Jonathan Borowski
90-92
DOI:
https://doi.org/10.56198/
Interactive Game-Based Exploration of an Underwater Paleontological Site
Corly Huang, Qiming Chen, Vid Petrovic, Dominique Rissolo, Leanne Chukoskie
85-89
DOI:
https://doi.org/10.56198/
Project Learn&Play: Piloting a Game-based Instruction for Students in Comparison to an Engineering Lecture
Anna Seidel, Franziska Weidle, Claudia Börner
80-84
DOI:
https://doi.org/10.56198/
Immersive Technology in the Public School Classroom: When a Class Meets
Samuel Williams, Denis Gracanin, Rowena Enatsky, Holly Gillcash, James J. Murphy
72-79
DOI:
https://doi.org/10.56198/
Using Educational Robotics as Tools for Metacognition: an Empirical Study in Elementary STEM Education
Chrysanthos Socratous, Andri Ioannou
64-75
DOI:
https://doi.org/10.56198/
Virtual Reality STEM Education from a Teacher’s Perspective
Johanna Pirker, Michael Holly, Hannes Almer, Christian Gutl, John Winston Belcher
93-100
DOI:
https://doi.org/10.56198/
Conceptual Framework for Virtual Field Trip Games
Amani Alsaqqaf, Frederick Li
43-55
DOI:
https://doi.org/10.56198/
Immersive Learning in the Wild: A Progress Report
Alexander Klippel, Danielle Oprean, Jiayan Zhao, Jan Oliver Wallgrun, Peter LaFemina, Kathy Jackson, Elise Gowen
3-15
DOI:
https://doi.org/10.56198/
Design Considerations for Haptic-Enabled Virtual Reality Simulation for Interactive Learning of Nanoscale Science in Schools
Mary Webb, Megan Tracey, William Harwin, Ozan Tokatli, Faustina Hwang, Ros Johnson, Natasha Barrett, Chris Jones
56-67
DOI:
https://doi.org/10.56198/
Immersive Learning for Scale and Order of Magnitude in Newtonian Mechanics
Trevor Brown, Jason Lomsdalen, Irene Humer, Christian Eckhardt
30-42
DOI:
https://doi.org/10.56198/
Special Relativity in Immersive Learning
Gregory Chu, Irene Humer, Christian Eckhardt
16-29
DOI:
https://doi.org/10.56198/
Systematic Literature of Immersive Learning Design with Virtual Reality for STEM Education in Higher Education
Iordanis Lainidis, Stylianos Mystakidis
220-235
Examining the Acceptance of First-Person View Drones through Head-Mounted Displays in STEM Education by In-Service Teachers
Sivenas Tryfon , Koutromanos George , Larios Nikolaos
236-250
Work-in-Progress—Design and Evaluation of Mixed Reality Programs for Cybersecurity Education
Chien Chung Shen, Yan-Ming Chiou, Chrystalla Mouza, Teomara Rutherford
114-116
DOI:
https://doi.org/10.56198/sqfa9y10
Doctoral Colloquium—Immersive Media in Remote Schooling: “I Was Surprised at How Engaged I Was”
Eileen McGivney
120-122
DOI:
https://doi.org/10.56198/hkp26c13
Doctoral Colloquium—Pandemic Pirouettes: AR Ballet Exploring Data Ethics for the Computing Classroom
Genevieve Smith Nunes, Alex Shaw
117-119
DOI:
https://doi.org/10.56198/m141jq09
Work-in-Progress—Building WaterWays: Investigating AR for Environmental Education
Corrine J. Brenner, Jessica Ochoa Hendrix, Mandë Holford
111-113
DOI:
https://doi.org/10.56198/ppxn8w56
Immersive Technology in the Public School Classroom: When a Class Meets
Samuel Williams, Rowena Enatsky, Holly Gillcash, James J. Murphy, Denis Gracanin
72-79
DOI:
https://doi.org/10.56198/g6e1sc87
Project Learn&Play: Piloting a Game-based Instruction for Students in Comparison to an Engineering Lecture
Anna Seidel, Franziska Weidle, Claudia Börner
80-84
DOI:
https://doi.org/10.56198/vrtweg57
Interactive Game-Based Exploration of an Underwater Paleontological Site
Corly Huang, Qiming Chen, Vid Petrovic, Dominique Rissolo, Leanne Chukoskie
85-89
DOI:
https://doi.org/10.56198/jkw0an62
Work-In-Progress—Mathstation – A Grade School Math Supplement Serious Game
David A. Plecher, Jonathan Borowski
90-92
DOI:
https://doi.org/10.56198/sdshdr06
Work-in-Progress—AR-supported Collaborative Game for Understanding Complex Systems
Man Su
93-95
DOI:
https://doi.org/10.56198/hyetdb64
Work-in-Progress—Plant Cell Biology Education Using Advanced 3D Technologies for K–12 Students
Sayuri Tanabashi
99-101
DOI:
https://doi.org/10.56198/v3vvqn63
Work-in-Progress—Specific Heat of Water Experiment: Augmented Reality Chemistry Lab
Ryan Wirjadi, Alex Vuong, Frank Liu, Robert LiKamWa
102-104
DOI:
https://doi.org/10.56198/x7zed438
Work-in-Progress–Watershed Explorers: Designing a Virtual Reality Game to Promote Local Watershed Literacy
Robson Araujo-Junior, Alec Bodzin, Thomas Hammond, David Anastasio, Beigie Lam, Jeremy Mack, Daphne Mayer, Robert Neitz, Kate Semmens, Chad Schwartz, Jason Slipp
105-107
DOI:
https://doi.org/10.56198/gqvn2b36
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Teaching with XR Literacies: Empowering Educators through EU Projects’ Frameworks
OpenEU Pathways to Immersive Societies: AI‑Empowered Learning Ecosystems for Digital Education
Immersive Futures for a Sustainable World: Advancing the UN SDGs Through XR Learning
Critical Game Literacies in Immersive Learning: Co-Creation, Play, and Digital Expression
OnLIFE Education Paradigm in Ecologically Connected Immersive Contexts
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Immersed in Cultural Heritage
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