STEM Education

81 Items

All Items

  • Work-in-Progress—Design and Evaluation of Mixed Reality Programs for Cybersecurity Education

    Chien Chung Shen, Yan-Ming Chiou, Chrystalla Mouza, Teomara Rutherford
    114-116
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—Pandemic Pirouettes: AR Ballet Exploring Data Ethics for the Computing Classroom

    Genevieve Smith Nunes, Alex Shaw
    117-119
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—Immersive Media in Remote Schooling: “I Was Surprised at How Engaged I Was”

    Eileen McGivney
    120-122
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Specific Heat of Water Experiment: Augmented Reality Chemistry Lab

    Ryan Wirjadi, Alex Vuong, Frank Liu, Robert LiKamWa
    102-104
    DOI: https://doi.org/10.56198/
  • Virtual Reality STEM Education from a Teacher’s Perspective

    Johanna Pirker, Michael Holly, Hannes Almer, Christian Gutl, John Winston Belcher
    93-100
    DOI: https://doi.org/10.56198/
  • Using Educational Robotics as Tools for Metacognition: an Empirical Study in Elementary STEM Education

    Chrysanthos Socratous, Andri Ioannou
    64-75
    DOI: https://doi.org/10.56198/
  • Design Considerations for Haptic-Enabled Virtual Reality Simulation for Interactive Learning of Nanoscale Science in Schools

    Mary Webb, Megan Tracey, William Harwin, Ozan Tokatli, Faustina Hwang, Ros Johnson, Natasha Barrett, Chris Jones
    56-67
    DOI: https://doi.org/10.56198/
  • Immersive Learning in the Wild: A Progress Report

    Alexander Klippel, Danielle Oprean, Jiayan Zhao, Jan Oliver Wallgrun, Peter LaFemina, Kathy Jackson, Elise Gowen
    3-15
    DOI: https://doi.org/10.56198/
  • Special Relativity in Immersive Learning

    Gregory Chu, Irene Humer, Christian Eckhardt
    16-29
    DOI: https://doi.org/10.56198/
  • Immersive Learning for Scale and Order of Magnitude in Newtonian Mechanics

    Trevor Brown, Jason Lomsdalen, Irene Humer, Christian Eckhardt
    30-42
    DOI: https://doi.org/10.56198/
  • Conceptual Framework for Virtual Field Trip Games

    Amani Alsaqqaf, Frederick Li
    43-55
    DOI: https://doi.org/10.56198/
  • Systematic Literature of Immersive Learning Design with Virtual Reality for STEM Education in Higher Education

    Iordanis Lainidis, Stylianos Mystakidis
    220-235
  • Examining the Acceptance of First-Person View Drones through Head-Mounted Displays in STEM Education by In-Service Teachers

    Sivenas Tryfon , Koutromanos George , Larios Nikolaos
    236-250
  • Work-in-Progress—Design and Evaluation of Mixed Reality Programs for Cybersecurity Education

    Chien Chung Shen, Yan-Ming Chiou, Chrystalla Mouza, Teomara Rutherford
    114-116
    DOI: https://doi.org/10.56198/sqfa9y10
  • Doctoral Colloquium—Immersive Media in Remote Schooling: “I Was Surprised at How Engaged I Was”

    Eileen McGivney
    120-122
    DOI: https://doi.org/10.56198/hkp26c13
  • Doctoral Colloquium—Pandemic Pirouettes: AR Ballet Exploring Data Ethics for the Computing Classroom

    Genevieve Smith Nunes, Alex Shaw
    117-119
    DOI: https://doi.org/10.56198/m141jq09
  • Work-in-Progress—Building WaterWays: Investigating AR for Environmental Education

    Corrine J. Brenner, Jessica Ochoa Hendrix, Mandë Holford
    111-113
    DOI: https://doi.org/10.56198/ppxn8w56
  • Immersive Technology in the Public School Classroom: When a Class Meets

    Samuel Williams, Rowena Enatsky, Holly Gillcash, James J. Murphy, Denis Gracanin
    72-79
    DOI: https://doi.org/10.56198/g6e1sc87
  • Project Learn&Play: Piloting a Game-based Instruction for Students in Comparison to an Engineering Lecture

    Anna Seidel, Franziska Weidle, Claudia Börner
    80-84
    DOI: https://doi.org/10.56198/vrtweg57
  • Interactive Game-Based Exploration of an Underwater Paleontological Site

    Corly Huang, Qiming Chen, Vid Petrovic, Dominique Rissolo, Leanne Chukoskie
    85-89
    DOI: https://doi.org/10.56198/jkw0an62
  • Work-In-Progress—Mathstation – A Grade School Math Supplement Serious Game

    David A. Plecher, Jonathan Borowski
    90-92
    DOI: https://doi.org/10.56198/sdshdr06
  • Work-in-Progress—AR-supported Collaborative Game for Understanding Complex Systems

    Man Su
    93-95
    DOI: https://doi.org/10.56198/hyetdb64
  • Work-in-Progress—Plant Cell Biology Education Using Advanced 3D Technologies for K–12 Students

    Sayuri Tanabashi
    99-101
    DOI: https://doi.org/10.56198/v3vvqn63
  • Work-in-Progress—Specific Heat of Water Experiment: Augmented Reality Chemistry Lab

    Ryan Wirjadi, Alex Vuong, Frank Liu, Robert LiKamWa
    102-104
    DOI: https://doi.org/10.56198/x7zed438
  • Work-in-Progress–Watershed Explorers: Designing a Virtual Reality Game to Promote Local Watershed Literacy

    Robson Araujo-Junior, Alec Bodzin, Thomas Hammond, David Anastasio, Beigie Lam, Jeremy Mack, Daphne Mayer, Robert Neitz, Kate Semmens, Chad Schwartz, Jason Slipp
    105-107
    DOI: https://doi.org/10.56198/gqvn2b36
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