Extended Abstract—Immersive Education: Utilizing the Potential of Immersive Technologies in Computer Science Higher Education
DOI:
https://doi.org/10.56198/508qgt70Keywords:
Immersive Learning, Augmented Reality, Virtual Reality, Computer Science, Higher EducationAbstract
The continuous and rapid evolution of immersive technologies, including Augmented Reality (AR) and Virtual Reality (VR), has introduced new possibilities for enhancing computer science education. This extended abstract explores the integration of immersive technologies, with a particular focus on AR and VR in computer science degree programs. By reviewing existing studies and presenting case studies from our bachelor's program, the extended abstract demonstrates how VR and AR bridge the gap between theory and practice, enhancing motivation, engagement, and comprehension through hands-on, interactive learning experiences. It discusses how VR and AR can help visualize complex concepts and allow students to apply theoretical knowledge in controlled, immersive environments that replicate real-world scenarios. The study identifies key benefits of immersive learning, such as improved spatial reasoning, critical thinking, and practical skill application, which are crucial for developing competencies in fields like artificial intelligence, IT security, software development, and digital communications. However, the integration of these technologies is not without challenges; high implementation costs, technical demands, and faculty training requirements present obstacles that institutions must address to ensure their effective use. Ultimately, the findings support a broader adoption of immersive technologies to foster an engaging and effective learning environment that aligns with the evolving demands of modern computer science education.
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The papers in this book comprise the proceedings of the meeting mentioned on the cover and title page. They reflect the authors' opinions and, in the interests of timely dissemination, are published as presented and without change. Their inclusion in this publication does not necessarily constitute endorsement by the editors or the Immersive Learning Research Network.
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