Debugging Computational Design: A Pedagogical Approach to Introducing a Visual Programming Platform

Authors

  • Julie Lamarra Utah State University
  • Breanne K. Litts Utah State University
  • Whitney E. Lewis Utah State University
  • Chase K. Mortensen Utah State University

DOI:

https://doi.org/10.56198/

Keywords:

Debugging, Computational thinking, Visual programming, Pedagogy, Mobile games

Abstract

Debugging or encountering and resolving bugs is a practice embedded in computational design processes. In this study, we explored how debugging can be leveraged as a pedagogical approach to introduce youth to a visual programming tool as part of a computational design process. In partnership with a local makerspace, we conducted a workshop with seven youth (6 girls, 1 boy) ages 9-15 during which they created their own mobile games. Our findings offer insights for thinking about debugging as a productive tool not only for learning and assessment but also for instruction.

Published

11-11-2025

How to Cite

Debugging Computational Design: A Pedagogical Approach to Introducing a Visual Programming Platform. (2025). Immersive Learning Research - Academic, 1(2), 142-144. https://doi.org/10.56198/

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