2018 4th International Conference of the Immersive Learning Research Network (iLRN) - Full and Short papers

                    View 2018 4th International Conference of the Immersive Learning Research Network (iLRN) - Full and Short papers

The iLRN conference is an annual conference organized by the Immersive Learning Research Network (iLRN), an international organization of developers, educators, and research professionals collaborating to develop the scientific, technical, and applied potential of immersive learning. This year’s conference was the fourth annual meeting reporting high-quality results in immersive learning research. Focusing research on effective immersive learning experiences in various learning settings is raising increasing interest and includes many disciplines wherein immersive learning and training may be relevant. The vision of iLRN is to seek out, innovate, and share the evidence and potential for immersive learning. One of the supporting activities is hosting a worldwide conference for immersive scholars from across the disciplines, beginning in 2015 in Prague, Czech Republic. These conferences are designed to support and create opportunities for ILRN members to meet in collaborative contexts and build their professional immersive learning research and development capacities, and share practical experiences in various scientific tracks and other presentation  formats. But more than this, they were devised as an incubator during which iLRN members can collaboratively develop a comprehensive research and outreach agenda that encompasses the breadth and scope of the learning potentialities, affordances, and challenges of immersive learning environments.

As with the previous conferences, iLRN 2018 was another important international forum for immersive learning research. The call for papers resulted in a total of 21 full paper submissions submitted from the main track and 25 from the special tracks. Every submission underwent rigorous double blind review by at least three members of the Program Committee to ensure high scientific and quality standards. The editorial board decided, based on the reviewers’ comments, to accept 13 full papers and one short paper for the proceedings, which is an acceptance rate of 30.4%. The accepted papers’ authors are from: Brazil, Germany, Tunisia, United Kingdom, and the United States.

We would like to thank all who contributed to the success of this conference, in particular the members of the iLRN Program Committees of the main track and the special tracks for carefully reviewing the contributions and selecting a high-quality program.

We hope that you enjoy reading the latest issue of these proceedings. Browse the papers, reflect on the interdisciplinary connections and applications, contact the authors to continue discussions, and continue to advance iLRN’s immersive learning agenda, and we invite you to actively contribute to future events.

This Academic Full and Short Papers Proceedings volume is part of the Academic Track and is published by Springer.

To access the full documents please visit Springer's website: https://link.springer.com/book/10.1007/978-3-319-93596-6.

Editors

  • Dennis Beck, University of Arkansas, USA
  • Colin Allison,University of St Andrews, UK
  • Leonel Morgado, Universidade Aberta, Portugal
  • Johanna Pirker, Graz University of Technology, Austria
  • Anasol Peña-Rios, British Telecom Research Labs, UK
  • Todd Ogle, University Libraries, Virginia Tech, USA
  • Jonathon Richter, iLRN President and CEO, USA
  • Christian Gütl, Graz University of Technology, Austria

ISBN 978-3-319-93596-6

Copyright ©2018 - Springer. For reprints and permissions policies please visit Springer's website.

The papers in this publication reflect the authors' opinions. Their inclusion in this publication does not necessarily constitute endorsement by the editors or the Immersive Learning Research Network.

To cite this volume please use the recommended format:

Beck, D., Allison, C., Morgado, L., Pirker, J., Peña-Rios, A., Ogle, T., Richter, J., & Gütl, C. (Eds.) (2018). Immersive Learning Research Network. Proceedings of 4th International Conference, iLRN 2018, Missoula, MT, USA, June 24-29, 2018. Springer. ISBN 978-3-319-93596-6

For more information on the Academic Proceedings please visit https://publications.immersivelrn.org/index.php/academic.

For more information on the Practitioner Proceedings please visit https://publications.immersivelrn.org/index.php/practitioner.

 

Published: 15-06-2018

Conference Proceeedings

  • Virtual Learning Environments for Promoting Self Transformation: Iterative Design and Implementation of Philadelphia Land Science

    Aroutis Foster, Mamta Shah, Amanda Barany, Mark Eugene Petrovich, Jessica Cellitti, Migela Duka, Zachari Swiecki, Amanda Siebart-Evenstone, Hannah Kinley, Peter Quigley, David Williamson Shaffer
    3-22
    DOI: https://doi.org/10.56198/
  • Embodying Climate Change: Incorporating Full Body Tracking in the Design of an Interactive Rates of Change Greenhouse Gas Simulation

    James Planey, Robb Lindgren
    23-35
    DOI: https://doi.org/10.56198/
  • Prompting Connections Between Content and Context: Blending Immersive Virtual Environments and Augmented Reality for Environmental Science Learning

    Amy M. Kamarainen, Meredith Thompson, Shari J. Metcalf, Tina A. Grotzer, Michael Shane Tutwiler, Chris Dede
    36-54
    DOI: https://doi.org/10.56198/
  • Immersive Analytics for the Ecological Cognitive Stimulation Approach

    Maroua Ayadi, Nouha Arfaoui, Jalel Akaichi
    55-68
    DOI: https://doi.org/10.56198/
  • An Immersive System for 3D Floods Visualization and Analysis

    Marwa Massaˆâbi, Olfa Layouni, Wided Ben Moussa Oueslati, Fahad Alahmari
    69-79
    DOI: https://doi.org/10.56198/
  • The Next Generation of Disaster Management and Relief Planning: Immersive Analytics Based Approach

    Radhia Toujani, Yasmin Chaabani, Zeineb Dhouioui, Hanen Bouali
    80-93
    DOI: https://doi.org/10.56198/
  • The Making and Evaluation of Picts and Pixels: Mixed Exhibiting in the Real and the Unreal

    Catherine Anne Cassidy, Adeola Fabola, Elizabeth Rhodes, Alan Miller
    97-112
    DOI: https://doi.org/10.56198/
  • Fidelity Perception of 3D Models on the Web

    Hussein Bakri, Alan Miller, Iain Oliver
    113-130
    DOI: https://doi.org/10.56198/
  • Mathland: Constructionist Mathematical Learning in the Real World Using Immersive Mixed Reality

    Mina Khan, Fernando Trujano, Pattie Maes
    133-147
    DOI: https://doi.org/10.56198/
  • Learning Child Development Through Immersion in Ill-Structured Problems Using a Virtual Environment

    Leticia De León
    148-159
    DOI: https://doi.org/10.56198/
  • Using HMD-Based Immersive Virtual Environments in Primary/K-12 Education

    Anna Carolina Muller Queiroz, Alexandre Moreira Nascimento, Romero Tori, Maria Isabel da Silva Leme
    160-173
    DOI: https://doi.org/10.56198/
  • Facilitating Undergraduate Experimental Game Design: A Pilot Study with Celestial Harmony

    Emily Johnson, Anne Sullivan
    177-188
    DOI: https://doi.org/10.56198/
  • Social Resiliency in Digital Games

    Kevin Feenan
    189-197
    DOI: https://doi.org/10.56198/
  • Listen and Play: Auditory-Motor Interaction in a Bard’s Tale Video Game

    Katya A. Alvarez-Molina, Aaron Jöllenbeck, Rainer Malaka
    198-210
    DOI: https://doi.org/10.56198/