2018 4th International Conference of the Immersive Learning Research Network (iLRN) - Workshop, Long and Short Paper, and Poster Proceedings

                    View 2018 4th International Conference of the Immersive Learning Research Network (iLRN) - Workshop, Long and Short Paper, and Poster Proceedings

ILRN 2018 is the fourth annual international conference of the Immersive Learning Research Network, following the 2017 edition in Coimbra (Portugal), and returning for the second time to the United States, after the Santa Barbara edition in 2016.

There have been sixty-seven submissions to the conference in 2018 encompassing long and short papers, posters, demo proposals, special tracks and workshops. Albeit a third less than last year when the total was ninety-four, it is fifty percent more than in the last North American edition. Clearly, while travel logistics from other continents to the United States still pose challenges to participation, the research area is attracting more
attention in North America, and more people overseas are overcoming those challenges. Of a total 150 authors of accepted papers and posters, 55% are from North America and 45% from the rest of the world, with Europe accounting for 21%, Africa 12%, South America 7%, and Asia 5%. The iLRN goal of developing a balanced transatlantic (and beyond) event enabling exchange of practices and research is being achieved. Authors of accepted contributions are from Austria, Brazil, Canada, China, France, Germany, Italy, Portugal, Saudi Arabia, Spain, Tunisia, United Kingdom and the United States. Within the United States, there is exciting diversity as authors are from 17 states: Arkansas, California, Florida, Illinois, Indiana, Massachusetts, Nebraska, New York, North Carolina, Ohio, Pennsylvania, Rhode Island, Tennessee, Texas, Vermont, Washington, and Wisconsin.

The overall acceptance rate for full papers was twenty-nine percent, with all papers and posters being independently reviewed: full/long papers by 3 – 5 reviewers, short papers by 2 – 4 reviewers and posters by 2 reviewers. All authors were given a good mix of feedback on how to improve their submissions for publication and presentation at the conference. In cases where the reviewers agreed that much more work was needed for a given format, full/long papers were invited to be resubmitted as short papers and short papers as posters. Fourteen of the accepted papers were published in an edition of Springer’s series Communications in Computer and Information Sciences, the remaining revised papers and poster abstracts being included in this volume.

If you are not already involved in thinking about or researching immersive learning, check out these proceedings, and get excited about joining the iLRN community.

This Academic Workshop, Long and Short Paper, and Poster Proceedings volume is part of the Academic Track and is published by Verlag der Technischen Universität Graz.

To access the full documents please visit Verlag der Technischen Universität Graz' website: https://www.tugraz-verlag.at/en/gesamtverzeichnis/informatik-und-biomedizinische-technik/ilrn-2018-montana-ebook/.

Editors

  • Dennis Beck, University of Arkansas, USA
  • Colin Allison,University of St Andrews, UK
  • Leonel Morgado, Universidade Aberta, Portugal
  • Johanna Pirker, Graz University of Technology, Austria
  • Anasol Peña-Rios, British Telecom Research Labs, UK
  • Todd Ogle, University Libraries, Virginia Tech, USA
  • Jonathon Richter, iLRN President and CEO, USA
  • Christian Gütl, Graz University of Technology, Austria

ISBN 978-3-85125-609-3

Copyright ©2018 by the Immersive Learning Research Network. For reprints and permissions policies please visit Verlag der Technischen Universität Graz' website.

The papers in this book comprise the proceedings of the meeting mentioned on the cover and title page. The papers in this publication reflect the authors' opinions. Their inclusion in this publication does not necessarily constitute endorsement by the editors or the Immersive Learning Research Network.

To cite this volume please use the recommended format:

Beck, D., Allison, C., Morgado, L., Pirker, J., Peña-Rios, A., Ogle, T., Richter, J., & Gütl, C. (Eds.) (2018). iLRN 2018 Montana, Workshop, Long and Short Paper, and Poster Proceedings from the Fourth Immersive Learning Research Network Conference, iLRN 2018, London, UK, June 24-29, 2018. Verlag der Technischen Universität Graz. ISBN 978-3-85125-609-3

For more information on the Academic Proceedings please visit https://publications.immersivelrn.org/index.php/academic.

For more information on the Practitioner Proceedings please visit https://publications.immersivelrn.org/index.php/practitioner.

Published: 24-06-2018

Conference Proceeedings

  • Augmented reality impact in the development of formal thinking

    Fabrício Herpich, Renan Luigi Martins Guarese, Vinicius Fratin, Liane Margarida Rockenbach Tarouco
    23-34
    DOI: https://doi.org/10.56198/
  • Interactive Large Structure N-Body Gravity Simulation for Immersive Learning in Virtual Reality

    A. Datallo, I. Humer, M. Tahai, S. Sueda, K. Pietroszek, C. Eckhardt
    35-47
    DOI: https://doi.org/10.56198/
  • Immersive Analytics for Floods Management Semantic Trajectory Data Warehouse Ontology

    Thouraya Sakouhi, Hadhami Ounissi, Marwa Manaa, Yasser Al Mashhour
    169-180
    DOI: https://doi.org/10.56198/
  • Identifying Immersive Environments’ most relevant Research Topics: An Instrument to query Researchers and Practitioners

    Horácio Gaspar, Leonel Morgado, Henrique Mamede, Baltasar Manjón, Christian Gütl
    48-71
    DOI: https://doi.org/10.56198/
  • sCool - A Mobile Flexible Learning Environment

    Aleksandar Kojic, Milos Kojic, Johanna Pirker, Christian G¨utl, Markos Mentzelopoulos, Daphne Economou
    72-84
    DOI: https://doi.org/10.56198/
  • The accuracy of the vague and the lightness of the weight in VG as a sample of Minor Poetry

    Rita Tegon
    85-93
    DOI: https://doi.org/10.56198/
  • Building Human-Scale Intelligent Immersive Spaces for Foreign Language Learning

    Rahul R. Divekar, Yalun Zhou, David Allen, Jaimie Drozdal, Hui Su
    94-103
    DOI: https://doi.org/10.56198/
  • Digital Exploration of Ethnic Facial Variation

    Sawitree Wisetchat, Lisa DeBruine, Daniel Livingstone
    104-114
    DOI: https://doi.org/10.56198/
  • Navigation Hints in Serious Games

    Vidya Bommanapally, Mahadevan Subramaniam, Parvathi Chundi, Abhishek Parakh
    115-123
    DOI: https://doi.org/10.56198/
  • Lucid Learning: a Theory of Learning in Mentally Enriched Virtual Realities

    Andreas Dengel
    129-130
    DOI: https://doi.org/10.56198/
  • ARPiano: Efficient Music Learning Using Augmented Reality

    Fernando Trujano, Mina Khan, Pattie Maes
    131-132
    DOI: https://doi.org/10.56198/
  • Group Immersion in Classrooms: A Framework for an Intelligent Group-Based Tutoring System of Multiple Learners

    Edward Longford, Michael R Gardner, Victor Callaghan
    133-135
    DOI: https://doi.org/10.56198/
  • ELLE the EndLess LEarner: A Second Language Acqui- sition Virtual Reality Game

    Emily K. Johnson, Amy Larner Giroux, Don Merritt
    136-138
    DOI: https://doi.org/10.56198/
  • Visualizing Tsunami Threats to Coastal Communities with Immersive Technologies

    Nicholas D. Preston, Derek Jacoby, Yvonne Coady
    139-141
    DOI: https://doi.org/10.56198/
  • Debugging Computational Design: A Pedagogical Approach to Introducing a Visual Programming Platform

    Julie Lamarra, Breanne K. Litts, Whitney E. Lewis, Chase K. Mortensen
    142-144
    DOI: https://doi.org/10.56198/
  • Using a wearable EEG to promote mindfulness in an adolescent with autism spectrum disorder

    Amanda McMahon, Donald McMahon, Rachel Wright
    145-146
    DOI: https://doi.org/10.56198/
  • Investigating the promise of the virtual field trip: Capitalizing on the advantages of virtual reality for conveying field site information

    Kathy Jackson, Danielle Oprean, Chris Stubbs, Jiayan Zhao, Jordan Blair, Peter La Femina, Alex Klippel
    147-148
    DOI: https://doi.org/10.56198/
  • Immersive Virtual Environments and Climate Change Engagement

    Anna Carolina Muller Queiroz, Amy M. Kamarainen, Nicholas D. Preston, Maria Isabel da Silva Leme
    153-164
    DOI: https://doi.org/10.56198/
  • Postropolis Learns?

    Benjamin E. Erlandson
    165-167
    DOI: https://doi.org/10.56198/
  • Immersive analytics for the suggestion of opinions in the analysis of a medical report from a collaborative social network

    Riadh Bouslimi, Mouhamed Gaith Ayadi, Khaoula Hamaied, Mariem Medini
    181-192
    DOI: https://doi.org/10.56198/
  • Real Time Hand Tracking Method for an Immersive Application

    Ouissem Ben Henia
    193-200
    DOI: https://doi.org/10.56198/
  • Digital Heritage: Digital Drawing and new Research Tools for Investigation in History of Architecture Hypothesis of virtual reconstruction of Monchique Convent (Porto, Portugal)

    Tiago Trindade Cruz
    202-213
    DOI: https://doi.org/10.56198/
  • Exploring the Use of Virtual Identities for Broadening Participation in Computer Science Learning

    D. Fox Harrell, Danielle Olson, Dominic Kao, Aziria Rodriguez, Laurel Carney, Sneha Veeragoudar
    214-221
    DOI: https://doi.org/10.56198/
  • The Effect of Learning Styles and Scaffolding Strategy on Students’ Achievement in a VR Learning Environment

    Xiuli Huang, Juhou He, Yushuai Liang, Guangxin Han, Wei Wang
    223-233
    DOI: https://doi.org/10.56198/
  • Student Primary School Teachers’ Attitude towards Virtual Reality in Primary School Education

    Andreas Dengel
    234-246
    DOI: https://doi.org/10.56198/
  • Experiential Critical Thinking: Prototyping a Humanities Learning Module in VR

    Juliette Levy, Karen Tanenbaum, Tawny Schlieski
    247-254
    DOI: https://doi.org/10.56198/
  • Virtual Reality and Unlearning: Empowering Transformation

    Chris Dede
    4-7
    DOI: https://doi.org/10.56198/
  • Streams of Inspired Thinking--The Confluence of Civic Engagement

    Allison DePuy
    127
    DOI: https://doi.org/10.56198/
  • Summer Programming Camps Workshop

    Michael Cassens
    125-126
    DOI: https://doi.org/10.56198/
  • Engaging Indigenous Communities in Citizen Science

    Eliza Jane Reilly, Jonathon Richter, Denielle Perry
    20-21
    DOI: https://doi.org/10.56198/
  • Incorporating Multi-Media Design, Science, with Game Creation to the Community

    Rebecca Goff
    17-19
    DOI: https://doi.org/10.56198/
  • The Indigenous Vision Interactive Map

    Souta Calling Last
    15-16
    DOI: https://doi.org/10.56198/
  • Museums, Old and New, Traditional and Digital: Evolving Ideas and Scaffolding

    Bonnie Bracey Sutton
    8-14
    DOI: https://doi.org/10.56198/