Work-in-Progress—Cozy Games for Learning: Vocabulary Practice with Anim-ELLE Crossing
DOI:
https://doi.org/10.56198/U6C0WIZ5OKeywords:
Educational Games, Language Acquisition, Second Language (L2), Learning, Cozy Games, Animal CrossingAbstract
This work-in-progress paper outlines the ways that cozy games are ideal genres for educational games, with an example created by the second author and several groups of computer science undergraduates titled, Anim-ELLE Crossing. The authors add specific pedagogical elements to Kalmpourtzis’s and Schell’s game design elements framework specific to the design of educational games teaching a second language (L2), also articulating the ways that the cozy elements of safety, abundance, and softness can be leveraged for L2 acquisition within the game design elements of mechanics, story, aesthetics, technology, and pedagogy.
Downloads
Published
Conference Proceedings Volume
Section
Categories
License
Copyright (c) 2024 The Immersive Learning Reseach Network

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
The papers in this book comprise the proceedings of the meeting mentioned on the cover and title page. They reflect the authors' opinions and, in the interests of timely dissemination, are published as presented and without change. Their inclusion in this publication does not necessarily constitute endorsement by the editors or the Immersive Learning Research Network.
Contact: publications@immersivelrn.org