Work-in-Progress—Cozy Games for Learning: Vocabulary Practice with Anim-ELLE Crossing

Authors

  • Yingzi Kong Texts and Technology PHD Program, University of Central Florida, Orlando, USA
  • Emily K. Johnson English (Technical Communication), University of Central Florida, Orlando, USA

DOI:

https://doi.org/10.56198/U6C0WIZ5O

Keywords:

Educational Games, Language Acquisition, Second Language (L2), Learning, Cozy Games, Animal Crossing

Abstract

This work-in-progress paper outlines the ways that cozy games are ideal genres for educational games, with an example created by the second author and several groups of computer science undergraduates titled, Anim-ELLE Crossing. The authors add specific pedagogical elements to Kalmpourtzis’s and Schell’s game design elements framework specific to the design of educational games teaching a second language (L2), also articulating the ways that the cozy elements of safety, abundance, and softness can be leveraged for L2 acquisition within the game design elements of mechanics, story, aesthetics, technology, and pedagogy.

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Published

03-06-2024

How to Cite

Work-in-Progress—Cozy Games for Learning: Vocabulary Practice with Anim-ELLE Crossing. (2024). Immersive Learning Research - Academic, 1(1), 253-257. https://doi.org/10.56198/U6C0WIZ5O

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