Doctoral Colloquium—Narrative and Soundscapes: Crafting Video Game for the Intersection of Neurodiversity, Gender and Queerness, The Things Left Behind

Authors

  • Lanxin Xue University of Missouri, Columbia
  • Noah Glaser University of Missouri, Columbia
  • Yupei Duan University of Missouri, Columbia

DOI:

https://doi.org/10.56198/0efasn65

Keywords:

Video Game Design, Neurodiversity, Queerness, Inclusive Representation, Sound Design

Abstract

This doctoral colloquium proposal explores the intersections of neurodiversity, gender, and queerness in video game design, focusing on the development of The Things Left Behind, a narrative-driven Unity 2D game. Despite growing interest in inclusive gaming, research addressing how these interactions shape game design and player experience remains limited. The study addresses two primary research questions: (1) how can the lived experiences of individuals at these intersections inform the creation of authentic video games, and (2) how do neurodiverse individuals interpret and respond to video game music, and what design insights can be drawn from their feedback? Employing qualitative methods, including semi-structured interviews on identity and musical impact, this research aims to refine inclusive game design practices. Preliminary findings suggest themes for fostering empathy, enhancing inclusivity, and representing diverse identities. Ultimately, this project aspires to contribute to the development of video games that are both entertaining and socially transformative.

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Published

14-06-2025

How to Cite

Doctoral Colloquium—Narrative and Soundscapes: Crafting Video Game for the Intersection of Neurodiversity, Gender and Queerness, The Things Left Behind. (2025). Immersive Learning Research - Academic, 1(1), 103-109. https://doi.org/10.56198/0efasn65

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