2017 3rd International Conference of the Immersive Learning Research Network (iLRN) - Full and Short papers

                    View 2017 3rd International Conference of the Immersive Learning Research Network (iLRN) - Full and Short papers

The third annual iLRN conference was held this year, hosted at the University of Coimbra in Portugal, one of the oldest universities in the world, dating from 1290, just one century after the founding of the Portuguese nation. Situated in the heart of the historic city of Coimbra, the university is poised amidst a fusion of new and old, as newer technology corporations and non-profits vie for prominence with historic architecture and tourism attractions. It is a setting where we hope to better define “immersion” and what that means across our connected interdisciplinary focus. We hope to highlight what “immersive” learning means to a number of focused disciplinary areas. We hope to immerse ourselves in a number of designed experiences to compare and contrast what capabilities they bring – and what things they disallow or take away.

This year’s special focus was “Honoring Tradition, Immersed in the Future.” Set at the nexus between old and new, with ancient physical structures mixed among modern architectural marvels, this year’s conference concentrated on the fusion between old and new in immersive learning. Creating immersive experiences is becoming easier every day, but doing it well so that people learn effectively is much harder. People engaged in the production of high-quality immersive learning experiences, thus, must be a specialist in one or more disciplines with the ability to appreciate and work effectively from the lens of other specialties. Some of these specialists will be from “old” professions, such as writers, teachers, thespians, attorneys, and sports professionals, while others will be from newer occupations such as computer coders, 3D graphic designers, and educational technologists. Creating effective learning experiences using immersive technologies requires the coordination of both “old” and “new” types of special expertise and effort. Old and new must work together.

As such, this conference is focused on providing opportunities for individuals from a wide variety of areas to share their information across the fields involved with the research, development, implementation, practical experiences, and business of immersive learning. The conference format was designed to gather submissions to the main track focusing on the conference theme, while the six special tracks, workshops, and two publication outlets were planned to draw more interest from diverse communities of scholars and practitioners based on discipline, methodology, or technology type.

Like the inaugural conference, iLRN 2017 was an important forum for immersive learning research. The call for papers resulted in a total of 76 submissions from around the world. Every submission underwent rigorous review by at least two members of the Program Committee to keep high scientific and quality standards. The editorial board decided, based on the reviewers’ comments, to accept 17 full papers and four short papers for the proceedings, which is an acceptance rate of 27%. The full papers are arranged into two parts in the proceedings, the main track and the special tracks. The accepted papers’ authors are from: Austria, Brazil, China, Cyprus, Finland, Germany, Greece, The Netherlands, Norway, UK, Portugal, and USA (Arkansas, Indiana, Massachusetts, Minnesota, Ohio).

We would like to thank all who contributed to the success of this conference, in particular the members of the iLRN committee (and the additional reviewers) for carefully reviewing the contributions and selecting a high-quality program.

This Academic Full and Short Papers Proceedings volume is part of the Academic Track and is published by Springer.

To access the full documents please visit Springer's website: https://link.springer.com/book/10.1007/978-3-319-60633-0.

Editors

  • Dennis Beck, University of Arkansas, USA
  • Colin Allison,University of St Andrews, UK
  • Leonel Morgado, Universidade Aberta, Portugal
  • Johanna Pirker, Graz University of Technology, Austria
  • Foaad Khosmood, California Polytechnic State University, USA
  • Jonathon Richter, iLRN President and CEO, USA
  • Christian Gütl, Graz University of Technology, Austria

ISBN 978-3-319-60633-0

Copyright ©2017 - Springer. For reprints and permissions policies please visit Springer's website.

The papers in this publication reflect the authors' opinions. Their inclusion in this publication does not necessarily constitute endorsement by the editors or the Immersive Learning Research Network.

To cite this volume please use the recommended format:

Beck, D., Allison, C., Morgado, L., Pirker, J., Khosmood, F., Richter, J., & Gütl, C. (Eds.) (2017). Immersive Learning Research Network. Proceedings of 3th International Conference, iLRN 2017, Coimbra, Portugal, June 26-29, 2017. Springer. ISBN 978-3-319-60633-0

For more information on the Academic Proceedings please visit https://publications.immersivelrn.org/index.php/academic.

For more information on the Practitioner Proceedings please visit https://publications.immersivelrn.org/index.php/practitioner.

Published: 06-06-2017

Conference Proceeedings

  • Technology Acceptance of Augmented Reality and Wearable Technologies

    Fridolin Wild, Roland Klemke, Paul Lefrere, Mikhail Fominykh, Timo Kuula
    129-141
    DOI: https://doi.org/10.56198/gacpcf72
  • A Virtual Museum Installation for Time Travel

    Adeola Fabola, Sarah Kennedy, Alan Miller, Iain Oliver, John McCaffery, Catherine Cassidy, Jo Clements, Anna Vermehren
    255-270
    DOI: https://doi.org/10.56198/p8fe3c50
  • Immersive Learning as an Opportunity to Upgrade Learning Outcomes and Improving Skills in Political and Social Sciences

    João Carlos Relvão Caetano, Marc Jacquinet
    243-254
    DOI: https://doi.org/10.56198/696pef96
  • Learning Principles of Electricity Through Experiencing in Virtual Worlds

    Fabrício Herpich, Tito Armando Rossi Filho, Leandro Rosniak Tibola, Valter Antonio Ferreira, Liane Margarida Rockenbach Tarouco
    229-242
    DOI: https://doi.org/10.56198/0fqmc461
  • Learning Languages and Complex Subjects with Memory Palaces

    Aaron Ralby, Markos Mentzelopoulos, Harriet Cook
    217-228
    DOI: https://doi.org/10.56198/2pdvdh78
  • Demystifying Ageing Bias Through Learning Co-designing an Online Course About ‘Ageing Well’

    Liliana Vale Costa, Ana Isabel Veloso
    201-213
    DOI: https://doi.org/10.56198/hczc9b78
  • DISCOVER-ing Beyond OpenSim; Immersive Learning for Carers of the Elderly in the VR/AR era.

    Panagiotis E. Antoniou, Efstathios A. Sidiropoulos, Panagiotis D. Bamidis
    189-200
    DOI: https://doi.org/10.56198/78fa4q91
  • A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills: A Virtuoso DBR Update

    Matthew Schmidt, Dennis Beck, Noah Glaser, Carla Schmidt
    185-188
    DOI: https://doi.org/10.56198/e7wxk672
  • Efficient Software Assets for Fostering Learning in Applied Games

    Matthias Maurer, Alexander Nussbaumer, Christina Steiner, Wim van der Vegt, Rob Nadolski, Enkhbold Nyamsuren, Dietrich Albert
    170-182
    DOI: https://doi.org/10.56198/k3k0kr64
  • MythHunter: Gamification in an Educational Location-Based Scavenger Hunt

    Armin Hutzler, Rudolf Wagner, Johanna Pirker, Christian G ̈utl
    155-169
    DOI: https://doi.org/10.56198/jy4frv14
  • Community Learning Analytics with Industry 4.0 and Wearable Sensor Data

    István Koren, Ralf Klamma
    142-151
    DOI: https://doi.org/10.56198/2y205k14
  • Towards Online Immersive Collaborative Innovation Spaces

    Oluwatimilehin Salako, Michael Gardner, Vic Callaghan
    3-13
    DOI: https://doi.org/10.56198/dzdycw44
  • Immersive Indiana: Constructing an Augmented Reality in Columbus

    Kristin Barry, Carol Street
    116-128
    DOI: https://doi.org/10.56198/qe5f2348
  • The Integration of Augmented Reality and the Concept of Sticker Album Collection for Informal Learning in Museums

    António Coelho, Luís Miguel Costa
    107-115
    DOI: https://doi.org/10.56198/knjp1w69
  • Do You Know What Your Nonverbal Behavior Communicates? – Studying a Self-reflection Module for the Presentation Trainer

    Jan Schneider, Dirk Börner, Peter van Rosmalen, Marcus Specht
    93-106
    DOI: https://doi.org/10.56198/qr2n1y10
  • Investigating Social Presence and Communication with Embodied Avatars in Room-Scale Virtual Reality

    Scott W. Greenwald, Zhangyuan Wang, Markus Funk, Pattie Maes
    75-90
    DOI: https://doi.org/10.56198/d21dmb15
  • Development of Cross-Curricular Key Skills Using a 3D Immersive Learning Environment in Schools

    Daisy Abbott, Stuart Jeffrey, Anastasia Gouseti, Kevin Burden, Mhairi Maxwell
    60-74
    DOI: https://doi.org/10.56198/v4gtgs79
  • Towards Observing and Assessing Collaborative Learning Activities in Immersive Environments

    Samah Felemban, Michael Gardner, Victor Callaghan, Anasol Pena-Rios
    47-59
    DOI: https://doi.org/10.56198/p99twj02
  • The Development of Transactive Memory Systems in Collaborative Educational Virtual Worlds

    Louis Nisiotis, Styliani Kleanthous Loizou, Martin Beer, Elizabeth Uruchurtu
    35-46
    DOI: https://doi.org/10.56198/tf1esb90
  • Impact of Non-verbal Communication on Collaboration in 3D Virtual Worlds: Case Study Research in Learning of Aircraft Maintenance Practices

    Gustavo Silva, Leonel Morgado, Armando Cruz
    25-34
    DOI: https://doi.org/10.56198/be7m4j07
  • Extended Field Trials of a Mixed-Reality Teaching Environment: Practical Issues Beyond the Technology

    Warren Sheaffer, Michael Gardner
    14-24
    DOI: https://doi.org/10.56198/rr035n42