Exploring the Universal XR Design Strategies Considering Interactive Learning Experiences: A Case Study

Authors

  • Daeun Kim Chonnam National University, Gwangju, South Korea
  • Jeeheon Ryu Chonnam National University, Gwangju, South Korea

DOI:

https://doi.org/10.56198/U6C0WP677

Keywords:

Extended Reality, Learning Experience, Universal Design for Learning.

Abstract

This short paper explored integrating Extended Reality (XR) technology with Universal Design for Learning (UDL) principles to foster an inclusive learning experience suitable for all learners. Employing an iterative development approach based on the Successive Approximation Model (SAM2), we developed an XR-based prototype for computer science education that caters to diverse learning styles while ensuring accessibility and effectiveness. The study presents a design case that integrates UDL's fundamental principles: representation, action, expression, and engagement. Through XR technology, personalized and inclusive learning pathways are established, benefiting learners of all abilities and backgrounds. The research underscores the significance of integrating emerging technologies with inclusive design principles to advance the educational landscape, emphasizing the importance of educational tools that are both engaging and accessible to all.

Downloads

Published

03-06-2024

How to Cite

Exploring the Universal XR Design Strategies Considering Interactive Learning Experiences: A Case Study. (2024). Immersive Learning Research - Academic, 1(1), 135-142. https://doi.org/10.56198/U6C0WP677

Similar Articles

1-10 of 147

You may also start an advanced similarity search for this article.