Work-in-Progress—The Role of Immersion When Designing Characters for Adapting Textual Narratives into Comic Strips for Online Higher Education: Trials Prototyping Characters

Authors

  • Cristiane Bonfim Universidade de Aveiro & CIDTFF & IFB Aveiro, Portugal
  • Demetrius Lacet Universidade Aberta, UTAD & INESCTEC Coimbra, Portugal
  • Leonel Morgado Universidade Aberta & INESC TEC Coimbra, Portugal
  • Daniela Pedrosa Universidade de Aveiro & CIDTFF Aveiro, Portugal

DOI:

https://doi.org/10.56198/

Keywords:

Characters, Textual narratives, Narrative immersion, Comics, Online higher education

Abstract

A critical factor in immersive educational narratives is identification by students with the characters. In this work-in-progress analyzes the process of rendering characters from textual narratives into visual form by non-artists (i.e., instructors). We tried to match archetypes with their visual representation through the platforms: Pixton, Powtoon (both 2D) and The Sims4 (3D). The limitations of characterization can impact students' narrative immersion. As future work we intend to test with the target group and observe the improvements needed to increase identification and sense of immersion in the narrative.

Published

04-12-2025

How to Cite

Work-in-Progress—The Role of Immersion When Designing Characters for Adapting Textual Narratives into Comic Strips for Online Higher Education: Trials Prototyping Characters. (2025). Immersive Learning Research - Academic, 1(1), 406-408. https://doi.org/10.56198/

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