Work-in-Progress—Immersive, Inventive, and Gamified Narratives for Digital Citizenship Formation in the OnLIFE Education Paradigm
DOI:
https://doi.org/10.56198/U6C0WRR7BKeywords:
OnLIFE Education, Digital Citizenship, Connected EcologiesAbstract
The advent of digitality and connectivity provoke constant transformations in the ways we relate, interact, and inhabit the world, expanding our experience in physical spaces to also begin to inhabit digital spaces. This allows us to talk about living, coexistence, and learning experience, not only of an analog-geographical (offline) or digital (online) nature, but OnLIFE, where there is not only an interaction between humans and technology, but there is the formation of connected ecologies that involve different entities, human, non-human, data, biodiversity, among others. Faced with these transformations, it is essential to rethink educational methodologies and practices in a digital context, promoting hybrid pedagogical approaches that encourage inventiveness, cocreation, and network collaboration, overcoming the idea of subject formation and adopting the perspective of forming connected ecologies. Therefore, this Work-in-Progress aims to understand how undergraduate students in Pedagogy, at a university in southern Brazil, experience the OnLIFE Education Paradigm and the concept of cibricity, in the co-creation of immersive, inventive, and gamified narratives with generative stochastic languages on Google Earth. It is qualitative research and adopts the rECOnectIVO Cartographic Method of Intervention-Research for data production and analysis. The first results indicate that the co-creation process with different generative
stochastic languages and different digital technologies provided the formation of connected ecologies, enhanced by hybridisms between humans and technology and between physical and digital spaces, which not only enabled mobility through cibricity spaces, but also enhanced the digital citizenship education under the OnLIFE Education Paradigm.
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