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Foundations in Immersive Learning Research and Theory
Foundations in Immersive Learning Research and Theory
28 Items
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ALIVE: Avatar Learning Impact assessment for Virtual Environments
Sarune Savickaite, Elliot Millington, Chris Freeman, Robert McMillan, Mohammed Khamis
94-100
Autonomy Illusion in Immersive Virtual Learning Environments
Michael MacKay, Irwin DeVries
90-93
Implementing VR Across the Curriculum
Hedrick Ellis
88-89
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Foundations in Immersive Learning Research and Theory
Assessment and Evaluation (A&E)
Galleries, Libraries, Archives and Museums (GLAM)
Inclusion, Diversity, Equity, Access, and Social Justice (IDEAS)
STEM Education
Language, Culture and Heritage (LCH)
Medical and Healthcare Education (MHE)
Nature & Environmental Sciences (NES)
Workforce Development & Industry Training (WDIT)
Self and Co-regulated Learning with Immersive Learning Environments (SCILE)
Immersive learning across Latin America: state of research, use cases and projects
Literacy Equity and Immersive Learning
K-12 STEM Education
Early Childhood Development & Learning (ECDL)