Foundations in Immersive Learning Research and Theory

42 Items

All Items

  • From Abstract to Concrete: How Immersive Virtual Reality (VR) Technology Enhances Teaching of Complex Paradigms

    Sarune Savickaite, Neil McDonnell, David Simmons
    1-3
    DOI: https://doi.org/10.56198/ITIG2SP9Z
  • Measuring Multimodal Data in an XR-Based Training Simulation Environment

    Kukhyeon Kim, Jongho Kim, Daeun Kim, Hongyu Xian, Seoyeon Park, Jeeheon Ryu
    8-11
    DOI: https://doi.org/10.56198/ITIG24XNY
  • Technical Considerations for Designing and Implementing Immersive Learning Applications

    Daphne Economou, Anasol Peña-Rios, Markos Mentzelopoulos, Timur Martinez-Mukimov, Jeff Ferguson
    33-35
    DOI: https://doi.org/10.56198/ITIG2DTW5
  • Teachers’ Integration of Immersive Virtual Reality in Enhancing High school students’ Mathematics Competence in an Online Learning Environment: A Narrative Review

    Idowu David Awoyemi, Jewoong Moon
    21-25
    DOI: https://doi.org/10.56198/ITIG207UL
  • Designing Interactive Space for the XR Boardgame

    Yuseon Jeong, Daeun Kim, Hyokyung Jang, Jeeheon Ryu
    12-16
    DOI: https://doi.org/10.56198/ITIG2R6GH
  • Enhancing Online Graduate Education Experience Using Immersive Learning Environments

    Patricia Nkem Okorie
    41-44
    DOI: https://doi.org/10.56198/ITIG2FMRP
  • Using Virtual Reality to Drive Social Inclusion for Children on the Autism Spectrum in West Africa

    Toks Bakare
    4-7
    DOI: https://doi.org/10.56198/ITIG24WDM
  • Learning Deliberately: Walden, a Game-Based Curriculum

    Matthew Farber, Tracy Fullerton
    30-32
    DOI: https://doi.org/10.56198/ITIG2GEQF
  • Truth with Hope: Teaching the SDGs through Immersive Learning

    Nicole Lamoureux, Kristin Moskalyk, Paula MacDowell
    36-40
    DOI: https://doi.org/10.56198/ITIG22OEN
  • Designing AR/VR Learning Experiences for K-12 and Higher Education

    Paula MacDowell, Annie Beaumier, Cynthie Gaetz, Chris Lambert, Michael MacKay, Brent Olson, Chanel Thompson, Quincy Wang
    113-118
    DOI: https://doi.org/10.56198/A6PFY55T8
  • New Efficacies for Audience/Performer Interactivity and Responsive Narrative in Immersive Theatre

    Brent Olson, Paula MacDowell
    83-87
    DOI: https://doi.org/10.56198/A6PFYVWSC
  • CHEX Sponsored Workshop Series: Cultivating Standards for Immersive Learning Environments through Design

    Jordan Tynes, Ian Roy
    119-121
    DOI: https://doi.org/10.56198/A6PFYDTHT
  • Exploring Immersive Storytelling for a Post COVID-19 Tourism Industry

    Eric Hawkinson
    107-112
    DOI: https://doi.org/10.56198/A6PFYVZP4
  • Onboarding for Immersive VR: Accessibility, user experience and guidelines

    Laureline Morgan-Davies, Sarune Savickaite, Neil McDonnell, David R. Simmons
    101-106
    DOI: https://doi.org/10.56198/A6PFYJNJX
  • ALIVE: Avatar Learning Impact assessment for Virtual Environments

    Sarune Savickaite, Elliot Millington, Chris Freeman, Robert McMillan, Mohammed Khamis
    94-100
    DOI: https://doi.org/10.56198/A6PFYXTWI
  • Autonomy Illusion in Immersive Virtual Learning Environments

    Michael MacKay, Irwin DeVries
    90-93
    DOI: https://doi.org/10.56198/A6PFYZU3N
  • Implementing VR Across the Curriculum

    Hedrick Ellis
    88-89
    DOI: https://doi.org/10.56198/A6PFYP47C
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