Game-based Learning Mars EcoVenture: Rover's Odyssey

Authors

  • Mohammed Shikdar University of Westminster, London, UK
  • Shahaan Ahmed University of Westminster, London, UK
  • Divine Osanapa University of Westminster, London, UK
  • Jack Ingram University of Westminster, London, UK,
  • Shaif Hemraj University of Westminster, London, UK
  • Stephen Selwood University of Westminster, London, UK
  • Markos Mentzelopoulos University of Westminster, London, UK
  • Kai Erenli UAS BFI Vienna, Vienna, Austria

DOI:

https://doi.org/10.56198/5M1RHTUQV

Keywords:

Sustainability, Solar Energy, Game-Based Learning

Abstract

The project aims to create a gaming app that promotes sustainable practices while simultaneously combining education and entertainment. In the contemporary context, sustainability is extremely important because it has the ability to elevate the overall quality of life, preserve ecosystems, and safeguard natural resources for future generations. In line with the Sustainable Development Goals (SDGs) of the United Nations, the application functions as a medium for promoting awareness of a universal set of objectives and targets, thereby boosting the global agenda for sustainable living. The project aims to address the persistent issues that people and communities experience by putting in place a strong policy framework with realistic targets and a focus on knowledge gaps that hinder sustainable practices. The application strives to empower users with useful knowledge and promote a new approach towards sustainable living in many circumstances, whilst following a strict commitment to accessibility and easy integration.

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Published

2024-05-30

How to Cite

Shikdar, M., Ahmed , S., Osanapa , D., Ingram, J., Hemraj, S., Selwood, S., Mentzelopoulos, M., & Erenli, K. (2024). Game-based Learning Mars EcoVenture: Rover’s Odyssey . Immersive Learning Research - Practitioner, 1(1), 27–31. https://doi.org/10.56198/5M1RHTUQV