2019 5th International Conference of the Immersive Learning Research Network (iLRN) - Full and Short papers

                    View 2019 5th International Conference of the Immersive Learning Research Network (iLRN) - Full and Short papers

These are the curated works of the 5th Annual Immersive Learning Research Network, or iLRN – an international network of developers, educators, and research professionals developing and sharing the scientific, technical, and applied potential of immersive learning. iLRN seeks out, innovates, and shares the evidence for high-quality immersive learning across the disciplines. Research demonstrates that effective immersive learning experiences – those where the learner feels “situated” within an ecologically rich, digitally enhanced space requires applied fundamental knowledge in three connected bodies of expertise: computer science, game studies, and the learning sciences. This is the “fundamental DNA of every good immersive learning experience.” Of course, there are myriad techniques within a host of different media and every conceivable area for application of these immersive experiences, thus, employing a wealth of knowledge that spans virtually every discipline. The Immersive Learning Research Network vision is to create a productive dialogue and co-design opportunities for computer, gaming, and learning scientists to collaborate and meaningfully connect with teachers, industry, and everyone to create and practice the use of immersive experiences of the highest quality.
One way of doing this is by hosting annual meetings of scholar-designers from across the disciplines by immersing for a week within a unique host city. Beginning in 2015 in Prague, Czech Republic, iLRN has convened in North America and Europe in respective years. These conferences support and create opportunities for iLRN members to meet and collaborate in collaborative contexts, build professional  immersive learning research and development capacity, and share experiences in various practice-based and scientific tracks in a variety of formats. 

Like all iLRN conferences, iLRN 2019 was an important forum for immersive learning research. The call for papers resulted in over 60 research submissions from around the world. Every submission underwent a rigorous review by at least three members of the Program Committee to maintain high scientific and quality standards. The editorial board decided, based on the reviewers’ comments, to accept nine full and eight long papers for the Springer proceedings, which is an acceptance rate of 28.3%. The papers are arranged into two parts of the proceedings, the main track and the special tracks. The accepted papers’ authors are from Brazil, Cyprus, England (Brighton, Durham, Essex [2], London, Reading), Germany, Scotland (2) and the USA
(Arkansas, California [3], Florida, Missouri, Ohio).

We would like to thank all who contributed to the success of this conference, in particular the members of the iLRN committee (and the additional reviewers) for carefully reviewing the contributions and selecting a high-quality program.

We hope that you enjoy reading the content of these proceedings. We encourage you to browse the papers, reflect on the interdisciplinary connections and applications, contact the authors to continue discussions, and immerse yourself in the city – the future of urban learning with immersive technologies.

This Academic Full and Short Papers Proceedings volume is part of the Academic Track and is published by Springer.

To access the full documents please visit Springer's website: https://link.springer.com/book/10.1007/978-3-030-23089-0.

Editors

  • Dennis Beck, University of Arkansas, USA
  • Anasol Peña-Rios, British Telecom Research Labs, UK
  • Todd Ogle, University Libraries, Virginia Tech, USA
  • Daphne Economou, University of Westminster, UK
  • Markos Mentzelopoulos, University of Westminster, UK
  • Leonel Morgado, Universidade Aberta, Portugal
  • Christian Eckhardt, California Polytechnic State University, USA
  • Johanna Pirker, Graz University of Technology, Austria
  • Roxane Koitz-Hristov, Graz University of Technology, Austria
  • Jonathon Richter, iLRN President and CEO, USA
  • Christian Gütl, Graz University of Technology, Austria
  • Michael Gardner, University of Essex, UK

ISBN 978-3-030-23089-0

Copyright ©2019 - Springer. For reprints and permissions policies please visit Springer's website.

The papers in this publication reflect the authors' opinions. Their inclusion in this publication does not necessarily constitute endorsement by the editors or the Immersive Learning Research Network.

To cite this volume please use the recommended format:

Beck, D., Peña-Rios, A., Ogle, T., Economou, D., Mentzelopolous, M., Morgado, L., Eckhardt, C., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C., & Gardner, M. (Eds.) (2019). Immersive Learning Research Network. Proceedings of 5th International Conference, iLRN 2019, London, UK, June 23-27, 2019. Springer. ISBN 978-3-030-23089-0

For more information on the Academic Proceedings please visit https://publications.immersivelrn.org/index.php/academic.

For more information on the Practitioner Proceedings please visit https://publications.immersivelrn.org/index.php/practitioner.

Published: 15-06-2019

Conference Proceeedings

  • Social Organisation and Cooperative Learning: Identification and Categorisation of Groups and Sub-Groups in Non-Cooperative Games

    Edward Longford, Michael Gardner, Victor Callaghan
    131-143
    DOI: https://doi.org/10.56198/
  • Using Cognitive Walkthrough and Hybrid Prototyping to Gather User Requirements in Early Design Virtual Reality Prototypes

    Ioannis Doumanis, Daphne Economou
    234-246
    DOI: https://doi.org/10.56198/
  • Investigating Children’s Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational Setting

    Yiannis Georgiou, Andri Ioannou, Marianna Ioannou
    222-233
    DOI: https://doi.org/10.56198/
  • Hyper/Actual Immersiveness Scale to Evaluate Experiences in Mixed Reality Using Design Thinking

    Fadi Chehimi
    210-221
    DOI: https://doi.org/10.56198/
  • Enhancing Emotional Effectiveness of Virtual-Reality Experiences with Voice Control Interfaces

    Hunter Osking, John A. Doucette
    199-209
    DOI: https://doi.org/10.56198/
  • Presence Is the Key to Understanding Immersive Learning

    Andreas Dengel, Jutta Magdefrau
    185-198
    DOI: https://doi.org/10.56198/
  • Immersive Virtual Environments and Learning Assessments

    Anna Carolina Muller Queiroz, Alexandre Moreira Nascimento, Romero Tori, Maria Isabel da Silva Leme
    172-181
    DOI: https://doi.org/10.56198/
  • A Generalized Pedagogical Framework for Creating Mixed-Mode Role-Play in Multi-User Virtual Environments

    Enas Jambi, Michael Gardner, Victor Callaghan
    158-171
    DOI: https://doi.org/10.56198/
  • Adaptive Hypermedia Driven Serious Game Design and Cognitive Style in School Settings: An Exploratory Study

    Alex Hadwen-Bennett, Daphne Economou
    144-157
    DOI: https://doi.org/10.56198/
  • Immersive Learning in the Wild: A Progress Report

    Alexander Klippel, Danielle Oprean, Jiayan Zhao, Jan Oliver Wallgrun, Peter LaFemina, Kathy Jackson, Elise Gowen
    3-15
    DOI: https://doi.org/10.56198/
  • Viewing the Past: Virtual Time Binoculars and the Edinburgh 1544 Reconstruction

    Elizabeth Rhodes, Alan Miller, Christopher Davies, Iain Oliver, Sarah Kennedy
    117-128
    DOI: https://doi.org/10.56198/
  • Time Travel as a Visitor Experience: A Virtual Reality Exhibit Template for Historical Exploration

    Catherine Anne Cassidy, Adeola Fabola, Iain Oliver, Alan Miller
    103-116
    DOI: https://doi.org/10.56198/
  • Learning Through Experiences: Accessible Fabricated Dioramas for the Visually Impaired

    Myrsini Samaroudi, Karina Rodriguez Echavarria
    86-100
    DOI: https://doi.org/10.56198/
  • Formative Design and Evaluation of an Immersive Learning Intervention for Adults with Autism: Design and Research Implications

    Dennis Beck, Matthew Schmidt, Noah Glaser, Carla Schmidt, Fahad Abdeen
    71-85
    DOI: https://doi.org/10.56198/
  • Design Considerations for Haptic-Enabled Virtual Reality Simulation for Interactive Learning of Nanoscale Science in Schools

    Mary Webb, Megan Tracey, William Harwin, Ozan Tokatli, Faustina Hwang, Ros Johnson, Natasha Barrett, Chris Jones
    56-67
    DOI: https://doi.org/10.56198/
  • Conceptual Framework for Virtual Field Trip Games

    Amani Alsaqqaf, Frederick Li
    43-55
    DOI: https://doi.org/10.56198/
  • Immersive Learning for Scale and Order of Magnitude in Newtonian Mechanics

    Trevor Brown, Jason Lomsdalen, Irene Humer, Christian Eckhardt
    30-42
    DOI: https://doi.org/10.56198/
  • Special Relativity in Immersive Learning

    Gregory Chu, Irene Humer, Christian Eckhardt
    16-29
    DOI: https://doi.org/10.56198/