Adopting Game Technology for Heritage Information Modelling

Authors

  • Calum Sinclair School of Simulation & Visualisation, The Glasgow School of Art The Hub, Pacific Quay, Glasgow, UK
  • Brian Loranger School of Simulation & Visualisation, The Glasgow School of Art The Hub, Pacific Quay, Glasgow, UK
  • Daniel Livingstone School of Simulation & Visualisation, The Glasgow School of Art The Hub, Pacific Quay, Glasgow, UK

DOI:

https://doi.org/10.56198/eykh0k88

Keywords:

Heritage, BIM, Architecture, Game Technology, 3D

Abstract

Contemporary Building Information Modelling (BIM) has had a huge impact on the design, construction and management of modern buildings – enabling improvements across a wide range of areas, with information on item costs, materials, vendors and a whole host of other details accessible directly within a 3D model of a building. BIM principles may also offer advantages for the management of heritage sites, but using existing BIM solutions may not be straightforward. A purpose-built alternative, the Heritage Information Model (HIM), built using a current game-engine, is detailed and discussed here.

Published

17-09-2025

How to Cite

Adopting Game Technology for Heritage Information Modelling. (2025). Immersive Learning Research - Academic, 1(2), 162-169. https://doi.org/10.56198/eykh0k88

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