Designing AR/VR Learning Experiences for K-12 and Higher Education

Authors

  • Paula MacDowell
  • Annie Beaumier
  • Cynthie Gaetz
  • Chris Lambert
  • Michael MacKay
  • Brent Olson
  • Chanel Thompson
  • Quincy Wang

DOI:

https://doi.org/10.56198/A6PFY55T8

Keywords:

Immersive Learning, Instructional Design, Gamification, Pedagogy, AR, VR

Abstract

Join us for an insightful panel presentation with Canadian teacher-scholars, instructional designers, and multimedia developers. Each panellist will share a case study and research findings focussed on integrating AR/VR technologies in service to the teaching and learning mission. We highlight the need for designing immersive learning experiences and environments to meet specific educational goals and learning objectives. Practical recommendations will offer tangible curricular resources and innovative instructional strategies. We aim to inspire and provoke discussion around immersive education challenges and possibilities, including accessibility, safety, assessment, presence, social interaction, and shifting learning into the global classroom. Guests will gain a deeper understanding of how AR/VR technologies are impacting K-12 and higher education.

References

Aydogdu, F. (2021). Augmented reality for preschool children: An experience with educational contents. British Journal of Education Technology, 53(2), 326–348. https://doi.org/10.1111/bjet.13168

Billingsley, G., Smith, S., Smith, S., & Meritt, J. (2019). A systematic literature review of using immersive virtual reality technology in teacher education. Journal of Interactive Learning Research, 30(1), 65–90. https://www.learntechlib.org/primary/p/176261

Dalgarno, B., & Lee, M. J. W. (2010). What are the learning affordances of 3-D virtual environments? British Journal of Educational Technology, 41(1), 10–32. https://doi.org/10.1111/j.1467-8535.2009.01038.x

Di Natale, A., Repetto, C., Riva, G., & Villani, D. (2020). Immersive VR in K-12 and higher education: A 10-year systematic review of empirical research. British Journal of Education Technology, 51(6), 2020–2033. https://doi.org/10.1111/bjet.13030

Domingo, J. & Bradley, E. (2018). Education student perceptions of virtual reality as a learning tool. Information Technology Systems, 46(3), 329–342. https://doi.org/10.1177/0047239517736873 6. Drljević, N., Botički, I., & Wong, L.-H. (2022). Augmented reality for preschool children: An experience with educational contents. British Journal of Education Technology, 00, 1–28. https://doi.org/10.1111/bjet.13197

Fauville, G., Muller, A., & Bailenson, J. (2020). Virtual reality as a promising tool to promote climate change awareness. In J. Kim & H. Song (Eds.), Technology and health: Promoting attitude and behaviour change (91–108). Elsevier. https://doi.org/10.1016/B978-0-12-816958-2.00005-8

Fowler, C. (2015). Virtual reality and learning: Where is the pedagogy? British Journal of Educational Technology, 46(2), 412–422. https://doi.org/10.1111/bjet.12135

Geroimenko, V. (Ed.). (2020). Augmented reality in education. A new technology for teaching and learning. Switzerland: Springer. https://doi.org/10.1007/978-3-030-42156-4

Hamilton, D., McKechnie, J., Edgerton, E., & Wilson, C. (2020). Immersive virtual reality as a pedagogical tool in education: A systematic literature review of quantitative learning outcomes and experimental design. Journal of Computers in Education, 8, 1–32. https://doi.org/10.1007/s40692-020-00169-2

Hui, A., & Wagner, C. (2021). Creative and collaborative learning through immersion. Switzerland: Springer. https://doi.org/10.1007/978-3-030-72216-6

Johnson-Glenberg, M.C. (2019) The necessary nine: Design principles for embodied VR and active STEM education. In: P. Díaz, A. Ioannou, K. Bhagat, & J. Spector (Eds.), Learning in a digital world. smart computing and intelligence (pp. 83-112). Springer, Singapore. https://doi.org/10.1007/978-981-13-8265-9_5

Kumpulainen, K., Byman, J., Renlund, J., & Wong, C. (2020). Children’s augmented storying in, with and for nature. Education Sciences (10), 149. https://doi.org/10.3390/educsci10060149

Lee, M. J. W. (2009). How can 3D virtual worlds be used to support collaborative learning? An analysis of cases from the literature. Journal of e-Learning and Knowledge Society, 5(1), 149–158. https://doi.org/10.20368/1971-8829/300

Liu, D., Dede, C., Huang, R., & Richards, J. (Eds.). (2017). Virtual, augmented, and mixed realities in education. Singapore: Springer. https://doi.org/10.1007/978-981-10-5490-7

Markowitz, D. M., Laha, R., Perone, B. R., Pea, R. D., & Bailenson, J. N. (2018). Immersive virtual reality field trips facilitate learning about climate change. Frontiers in Psychology, 9, 23–64. https://doi.org/10.3389/fpsyg.2018.02364

Pellas, N., Mystakidis, S. & Kazanidis, I. (2021). Immersive virtual reality in K-12 and higher education: A systematic review of the last decade scientific literature. Virtual Reality. https://doi.org/10.1007/s10055-020-00489-9

Scarvarelli, A., Arya, A., & Teather, R.J. (2020). Virtual reality and augmented reality in social learning spaces: A literature review. Virtual Reality 25, 257–277. https://doi.org/10.1007/s10055-020-00444-8

Slater, M. (2009). Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philosophical Transactions of the Royal Society B: Biological Sciences, 364(1535), 3549–3557. https://doi.org/10.1098/rstb.2009.0138

Southgate, E. (2020). Virtual reality in curriculum and pedagogy: Evidence from secondary classrooms. New York, NY: Routledge.

Thompson, M., Kaser, D., & Grijvala, K. (2019). Envisioning virtual reality: A toolkit for implementing VR in education. Pittsburgh, PA: Carnegie Mellon University Press. https://doi.org/10.1184/R1/9700397.v1

Yu, S., Ally, M., & Tsinakos, A. (Eds.). (2020). Emerging technologies and pedagogies in the curriculum. Singapore: Springer. https://doi.org/10.1007/978-981-15-0618-5

Downloads

Published

04-06-2023

How to Cite

Designing AR/VR Learning Experiences for K-12 and Higher Education. (2023). Immersive Learning Research - Practitioner, 1(1), 113-118. https://doi.org/10.56198/A6PFY55T8

Similar Articles

1-10 of 87

You may also start an advanced similarity search for this article.

Most read articles by the same author(s)