Practitioner Proceedings of the 8th International Conference of the Immersive Learning Research Network

                    View Practitioner Proceedings of the 8th International Conference of the Immersive Learning Research Network

We are pleased to present our inaugural Practitioner Proceedings volume, which includes twenty-nine submissions (twenty oral presentations, two posters, two workshops, two panel sessions and three special sessions) contributing insights to immersive learning research and practice across the lifespan. These submissions were peer-reviewed and presented at the 8th annual International Conference of the Immersive Learning Research Network (iLRN2022), and we very much hope you will enjoy reading them.

Authors were required to submit an abstract with well-articulated perspectives on applications of Immersive Learning. This allows practitioners to share their work with our community if they do not qualify for the rigorous requirements of an academic publication. Reviewers provided feedback on submitted papers, suggested improvements, and recommended to the Program Chairs whether to accept, reject or request changes to the papers. Reviewing is a volunteer activity and a time-intensive process, and we are grateful to all our reviewers for contributing to our community.

This Practitioner Proceedings volume is part of the Practitioner Track and is published by iLRN.

Editors

  • Paula MacDowell, University of Saskatchewan, Canada
  • Jewoong Moon, University of Alabama, USA
  • Daniela Pedrosa, University of Aveiro, Portugal
  • James Hutson, Lindenwood University, USA
  • Kai Erenli, University of Applied Sciences bfi Vienna, Austria
  • Daphne Economou, University of Westminster, UK
  • Anasol Peña-Rios, British Telecom Research Labs, UK
  • Jonathon Richter, iLRN President and CEO, USA

ISBN 978-1-7348995-4-2/22

Copyright ©2022 by the Immersive Learning Research Network. This open-acccess work is published under the Creative Commons Attribution-NonCommercial-NoDerivs 4.0 International License (CC BY-NC-SA 4.0). More information on reprints and permissions policies here.

The papers in this book comprise the proceedings of the meeting mentioned on the cover and title page. The papers in this publication reflect the authors' opinions. Their inclusion in this publication does not necessarily constitute endorsement by the editors or the Immersive Learning Research Network.

To cite this volume please use the recommended format:

MacDowell, P., Moon, J., Pedrosa, D., Hutson, J., Erenli, K., Economou, D., Peña-Rios, A. & Richter, J. (Eds.) (2022). Practitioner Proceedings of the 8th International Conference of the Immersive Learning Research Network (iLRN 2022), Online and Vienna, May 30 - June 4, 2022. Immersive Learning Research Network.

For more information on the Academic Proceedings please visit https://publications.immersivelrn.org/index.php/academic.

For more information on the Practitioner Proceedings please visit https://publications.immersivelrn.org/index.php/practitioner.

Published: 06-06-2022

Conference Proceedings

  • Applying Evidence-Centered Design to Assess Learner Competency Levels in VR Learning Experiences

    Kristin Torrence
    1-3
    DOI: https://doi.org/10.56198/A6PFYVBHN
  • Engaging Early Learners in a VUCA World

    Nely Daher, Emma Donaldson, Penelope Dugan, Georgie Ridehalgh
    4-7
    DOI: https://doi.org/10.56198/A6PFYC3Z0
  • Augmented Reality Affording Immersive Learning Experiences in Museum Education

    Quincy Wang, Kristina Kumpulainen
    8-12
    DOI: https://doi.org/10.56198/A6PFYLGC1
  • Engaging Humanities & Humanistic Social Sciences Faculty, Staff, and Students Through XR

    Ayiana Crabtree
    13-16
    DOI: https://doi.org/10.56198/A6PFYLB4G
  • Light & Shadow App: A photo lighting workshop in Augmented Reality

    Paulo Majano
    17-20
    DOI: https://doi.org/10.56198/A6PFYBY30
  • Collaborative Art Workshop in Virtual Environment

    Maritina Keleri, Daphne Economou, Jeffrey Ferguson
    21-24
    DOI: https://doi.org/10.56198/A6PFYVP6L
  • Diverse Designs Create Liveable Cities: An Inquiry Learning Unit Utilizing VR/XR Platforms to Explore and Create

    Ian Fairhurst, Angharad Cook, Jared Rastall
    25-27
    DOI: https://doi.org/10.56198/A6PFYR0TA
  • Developing a Trauma-Informed Interviewing Training Module Prototype for Law Enforcement Using Virtual Reality

    Brighten Jelke, Lien Tran, LeAnne Wagner, Lynn Baus
    28-31
    DOI: https://doi.org/10.56198/A6PFYTAMR
  • Designing Effective Immersive VR Learning Experiences

    Jan L. Plass, Chris Hovey, Aniol Saurina Maso, Fabian Fröhlich, Sounak Ghosh, Al Olsen, Ken Perlin
    32-37
    DOI: https://doi.org/10.56198/A6PFY1CBT
  • Immersive Worlds: Inquiry Learning through the Use of AR, VR, and XR

    Ian Fairhurst, Sue Floros, Mathew Hawke
    38-40
    DOI: https://doi.org/10.56198/A6PFY5V8X
  • Aurora Simulator: A Software Application for Exploring the Aurora in Upper Elementary Science Classrooms

    Anisa Bora
    41-44
    DOI: https://doi.org/10.56198/A6PFYL0NY
  • VR Piazza italiana: Learning Language and Culture Through Presence and Embodiment

    Lucia Binotti, Amy Chambless
    45-47
    DOI: https://doi.org/10.56198/A6PFYM5ZN
  • A Mile in my Shoes - Immersive Platforms for Sharing Language, Culture, & Heritage

    Ian Fairhurst, Nicola Sharp, Brenda Christie-David, Matthew Hawke, Sue Floro
    48-50
    DOI: https://doi.org/10.56198/A6PFYSFO2
  • Envisioning the EUt+Verse, A common VR space for the European University of Technology consortium

    Odette Gabaudan, Dimo Chotrov, Anna Nicolaou, Susanna Nocchi, Antigone Parmaxi
    51-53
    DOI: https://doi.org/10.56198/A6PFYO4IE
  • eXtended Reality as Training Tool for Procedural Training: Learnings from the User-Centred-Design Process and the Implementation of Two Use Cases

    Sebastian Egger-Lampl, Markus Karlseder, Julian Bergles-Tritscher
    54-57
    DOI: https://doi.org/10.56198/A6PFY7Z0F
  • Simulation for Healthcare Students: Lessons Learned from COVID 19

    Ursula Rolfe, Debbie Holley
    58-61
    DOI: https://doi.org/10.56198/A6PFYTVCR
  • Co-creative Virtual Reality Content Development in Healthcare; Evaluation Methods and Curricular Integration

    Panagiotis E. Antoniou, Daphne Economou, Panagiotis D Bamidis
    62-66
    DOI: https://doi.org/10.56198/A6PFYK690
  • Marine XR: The Impact of an Immersive Learning AR App on Student Motivation and Engagement with the Biology, Ecology and Conservation of Basking Sharks

    Paul Mensink, Rajan Brar, Aleena Sajid, Isha Decoito
    67-70
    DOI: https://doi.org/10.56198/A6PFY4TUG
  • The Mystery of Lehigh Gap: Game-based VR for Informal Learning

    Alec Bodzin, Robson Araujo Junior, Josie Koelsch, Mayra Arnoat Perez, Udita Agarwal, Marcos Escobar, Chad Schwartz, David Anastasio, Thomas Hammond, Brian Birchak, Junchen Bao, Yiting Chen, Tarah Cicero, Xiangyu Hu, E. J. Rovella, Laura Sary, Matthew Silverman, Hayley Whitney
    71-77
    DOI: https://doi.org/10.56198/A6PFYQGSI
  • Between Skills and Success: Developing Workers’ Dispositions for Applying Skills in an Uncertain, Disruptive World

    Chris Dede, Ashley Etemadi
    78-82
    DOI: https://doi.org/10.56198/A6PFYQSYJ
  • New Efficacies for Audience/Performer Interactivity and Responsive Narrative in Immersive Theatre

    Brent Olson, Paula MacDowell
    83-87
    DOI: https://doi.org/10.56198/A6PFYVWSC
  • Implementing VR Across the Curriculum

    Hedrick Ellis
    88-89
    DOI: https://doi.org/10.56198/A6PFYP47C
  • Autonomy Illusion in Immersive Virtual Learning Environments

    Michael MacKay, Irwin DeVries
    90-93
    DOI: https://doi.org/10.56198/A6PFYZU3N
  • ALIVE: Avatar Learning Impact assessment for Virtual Environments

    Sarune Savickaite, Elliot Millington, Chris Freeman, Robert McMillan, Mohammed Khamis
    94-100
    DOI: https://doi.org/10.56198/A6PFYXTWI
  • Onboarding for Immersive VR: Accessibility, user experience and guidelines

    Laureline Morgan-Davies, Sarune Savickaite, Neil McDonnell, David R. Simmons
    101-106
    DOI: https://doi.org/10.56198/A6PFYJNJX
  • Exploring Immersive Storytelling for a Post COVID-19 Tourism Industry

    Eric Hawkinson
    107-112
    DOI: https://doi.org/10.56198/A6PFYVZP4
  • Designing AR/VR Learning Experiences for K-12 and Higher Education

    Paula MacDowell, Annie Beaumier, Cynthie Gaetz, Chris Lambert, Michael MacKay, Brent Olson, Chanel Thompson, Quincy Wang
    113-118
    DOI: https://doi.org/10.56198/A6PFY55T8
  • CHEX Sponsored Workshop Series: Cultivating Standards for Immersive Learning Environments through Design

    Jordan Tynes, Ian Roy
    119-121
    DOI: https://doi.org/10.56198/A6PFYDTHT
  • Pedagogical Approaches to Graduate Education in Learning Experience Design Using Immersive Technologies Online

    Douglas A. Wilson
    122-125
    DOI: https://doi.org/10.56198/A6PFYPQC7