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Foundations in Immersive Learning Research and Theory
Foundations in Immersive Learning Research and Theory
94 Items
All Items
Failure Stories and Surprising Findings: Learning From When VR Did Not Work
Xichen Li, Joey J. Lee
19-33
The Role of Context and Interaction when Learning with Augmented 360° Images
Jule M. Krüger, Mariam Koch, Daniel Bodemer
1-18
Doctoral Colloquium—The Relationship between Presence, Flow and Interest in Immersive Learning Applications for Higher Education
David Fernes, Andreas Dengel
40-43
DOI:
https://doi.org/10.56198/ZH3JOLKWP
Work-in-Progress—Preservice Teachers’ Perceptions of Advantages of Virtual and Augmented Reality Technology in the Everyday K-12 Classroom
David Fernes, Andreas Dengel, Jonas Maurer, Hai Hoang Pham
33-39
DOI:
https://doi.org/10.56198/ZH3JOHYEA
Work-in-Progress—The Impact World: The Design Process of an Immersive Web Environment
Diogo Cardoso, Isabella Bertucci, Bárbara Cleto
29-32
DOI:
https://doi.org/10.56198/ZH3JOMPQS
Work-in-Progress—Assessing the Feasibility of Playtesting Video Games Using Immersive Technologies as a Learning Method
Louis Nisiotis, Aimilios Hadjiliasi
24-28
DOI:
https://doi.org/10.56198/ZH3JOITAS
Work-in-Progress—VR Implementation in Classrooms: A TPACK Perspective
Kazuki Saito, Joey J. Lee
17-23
DOI:
https://doi.org/10.56198/ZH3JOHA64
Work-in-Progress—Review of the Application of the Spherical Video- Based Virtual Reality in Education: A Case Study of EduVenture-VR and Its Use in Chinese Language Education
Youwen Shi
11-16
DOI:
https://doi.org/10.56198/ZH3JOZTLN
Trial Assessment of Online Learners' Engagement with 360-degree Architecture Videos
Fengyuan Liu, May Kristine Jonson Carlon, Mohamed Rami Gaddem, Jeffrey S. Cross
68-81
Are Students Ready To Be Immersed? Acceptance of Mobile Immersive Virtual Reality by Secondary Education Students
Carl Boel, Tijs Rotsaert, Martin Valcke, Yves Rosseel, Alexander Vanhulsel, Tammy Schellens
82-93
Framework of Pedagogic and Usability Principles for Effective Multi-user VR Learning Environments
Anna Ansone, Lana Franceska Dreimane, Zinta Zalite-Supe
94-108
Teachers’ Experience when Using Interactive Applications with Augmented Reality Glasses
George Koutromanos, Ioannis Vrellis, Tassos Mikropoulos, Tryfon Sivenas
109-123
Teachers’ Perceptions Towards the use of Augmented Reality Smart Glasses in their Teaching
Georgia Kazakou, George Koutromanos
124-137
Exploring the Needs and Preferences of Autistic Users in Extended Reality: A Participatory and Human-Centered Approach
Jie Lu, Matthew Schmidt
138-149
Outdated or Not? A Case Study of How 3D Desktop VR Is Accepted Today
Hao He, Xinhao Xu, Jhon Bueno-Vesga, Shangman Li, Yuanyuan Gu
150-161
Research Agenda 2030: The Great Questions of Immersive Learning Research
Andreas Dengel, Alexander Steinmaurer, Lea Marie Müller, Melanie Platz, Minjuan Wang, Christian Gütl, Andreas Pester, Leonel Morgado
162-172
Exploring Data Analytics in Mixed Reality Simulations to Measure Teacher Responsiveness
Rhonda Bondie, Zid Macenido, Happi Adams, Chris Dede
173-182
A Portable Multi-User Cross-Platform Virtual Reality Platform for School Teaching in Malawi
Francis Kambili-Mzembe, Neil A. Gordon
183-193
Work-in-Progress-Participatory Design of an Augmented Reality Firewall Game
Syed Ali Asif, Raymond Patt, Teomara Rutherford, Chrystalla Mouza, Chien-Chung Shen
1-5
DOI:
https://doi.org/10.56198/ZH3JOJ4XF
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Self and Co-regulated Learning with Immersive Learning Environments
Immersive learning across Latin America: state of research, use cases and projects
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Special Track 3: Immersive Technologies, XR and AI for Education (XRAI4Edu)
Special Track 2:Navigating Grand Challenges: Immersive Learning & Global Solutions (iLRNGrandChallenges)