Teachers’ Experience when Using Interactive Applications with Augmented Reality Glasses
Keywords:
Augmented Reality, AR Glasses, Teachers, Educational Interactive Applications, User ExperienceAbstract
The emerging technology of Augmented Reality (AR) is expected to have a significant impact on education. The most frequently studied implementation of this technology concerns applications based on widespread mobile devices. These applications usually enrich the real world with virtual educational multimedia content that users can view, but not interact with. Wearable devices
like AR glasses allow users to be better immersed in and more effectively interact with the virtual content since their hands are free for handling controllers or hand tracking. Nevertheless, relevant literature indicates that there is a limited amount of research on teachers' experience when using interactive educational applications with wearable AR glasses. The aim of this study was to investigate teachers'experience when using interactive educational applications with AR glasses. The sample consisted of 46 primary and secondary school teachers with previous experience in using mobile-based AR applications. The participants used three interactive applications on the Magic Leap 1 AR glasses for 40-45 minutes and were then asked to evaluate their levels of spatial presence, simulator sickness, usability, and workload. The results support that the use of educational interactive applications with AR glasses was a positive experience and that this is a promising technology for educational uses.
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