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Foundations in Immersive Learning Research and Theory
Foundations in Immersive Learning Research and Theory
94 Items
All Items
An Evaluation of Headset vs Desktop Use for Accessing Virtual Worlds in a Higher Education Context
Gary Burnett
Describing and Interpreting Immersive Learning Cases with the Immersion Cube and the Immersive Learning Brain
Dennis Beck, Leonel Morgado
A Literature Review and Taxonomy of In-VR Questionnaire User Interfaces
Saeed Safikhani, Lennart Nacke, Johanna Pirker
Ready Student One: A Framework for Avatar Design in Higher Education
Gary Burnett
Complexity of Agency in VR Learning Environments: Exploring Associations with Interactivity, Learning Outcomes, and Affect
Eileen McGivney, Anna C.M. Queiroz, Mark Roman Miller, Sunny Liu, Brian Beams, Eugy Han, Erika S. Woolsey, Kai Frazier, Xander Petersen, Jeff Hancock, Jeremy Bailenson
Augmented Didactic: Interacting with 3D Models to Enhance the Memory Systems
Luna Lembo, Elèna Cipollone, Stefania Morsanuto, Francesco Peluso Cassese
The Vibrotactile Paradox: Corrective and Reenforcing Feedback in Educational VR
Fabian Froehlich, Bruce D. Homer , Jan L. Plass
Work-in-Progress—Exploring the Therapeutic Potential of Fear Conditioning Using Virtual Reality for Victims of Gender-Based Violence: A Physiological Computing Approach Using Sweat-Sensing Bodysuit
Hamida Khatri
337-343
DOI:
https://doi.org/10.56198/3CUPGYB3W
Work-in-Progress—Teaching Traffic Safety Skills to People with Moderate Intellectual Disability Using Augmented Reality
Marialena Dalla, Vasiliki Xanthopoulou
20-26
DOI:
https://doi.org/10.56198/U6C0WFY77
Circles: A Framework for Creating Inclusive Virtual Reality Learning Activities in Social Learning Spaces
Anthony Scavarelli, Ali Arya, Robert J. Teather
1-11
DOI:
https://doi.org/10.56198/U6C0WWZCX
Work-in-Progress—"Our Online Classroom": Immersive Web Environment
Bárbara Cleto, Filomena Miguel, Carlos Santos, Mário Vairinhos
12-19
DOI:
https://doi.org/10.56198/U6C0WSNWL
Work-in-Progress—Immersive, Inventive, and Gamified Narratives for Digital Citizenship Formation in the OnLIFE Education Paradigm
Luiza Schell, Eliane Schlemmer
27-33
DOI:
https://doi.org/10.56198/U6C0WRR7B
Work-in-Progress—Immersive Learning: Challenges and Trends
Sajjad Bagheri Baba Ahmadi, Marco Gilardi
34-40
DOI:
https://doi.org/10.56198/U6C0WV2UH
Work-in-Progress—Career XRcade Framework: Student-Driven Collaborative Platform for Immersive Career Exploration, Insights from Stakeholders
Hanieh Khaleghian, Julianna Piechowicz, Rachael Kaye, Robert LiKamWa
41-47
DOI:
https://doi.org/10.56198/U6C0WDJYC
Work-in-Progress—Virtual Immersion: Bridging the Gap Between Construction Management and Civil Engineering Students’ Learning and Performance in Structural Analysis
Soundarya Korlapati, Cheryl D Seals, Sathish Akula, Nikolay Sargsyan, Jeffrey Kim, Marta Miletic
48-54
DOI:
https://doi.org/10.56198/U6C0WH0HY
Work-in-Progress—Paper–Sensory Potentials in the Immersion Experience of Schoolchildren in Virtual Reality: The Importance of Sensory Integration regarding the Immersion Effect
Monika Fuchs-Brantl
72-82
DOI:
https://doi.org/10.56198/U6C0WMY4Q
Work-in-Progress—Global Citizenship: A Journey Through Immersive Education
Fredrica V. Higgs, Patrick M. O’Shea
83-89
DOI:
https://doi.org/10.56198/U6C0WUNNO
Work-in-Progress—Telecommunications History Escape Room Puzzle Game: Become a Phryctoria Archmaester
Chaye Foster, Emilia Urdl , Sabahodin Sharaf, Christin Steller, Ronja Rößner, Stylianos Mystakidis, Jack Ingram, Hari Konda Ramamoorthy, Markos Mentzelopoulos, Kai Erenl
90-95
DOI:
https://doi.org/10.56198/U6C0WURU6
Work-in-Progress—Design of Immersive Virtual Reality Environment for Learning 3D Transformations
Maha Alobaid, Michael Manzke
96-102
DOI:
https://doi.org/10.56198/U6C0WZAL1
Work-in-Progress—Exploring the Impact of Metaverse Worlds on Cross-Cultural Understanding in International Collaborative Presentations
Hayashi Masako
55-60
DOI:
https://doi.org/10.56198/U6C0W37F1
Doctoral Colloquium—How Interactivity and Presence Affect Learning in Immersive Virtual Reality: A Mixed Methods Study Design
Nicola Fern, Alexandra I. Cristea, Sam Nolan, Craig Stewart
103-111
DOI:
https://doi.org/10.56198/U6C0WFYQB
Work-in-Progress—Virtual Learning Laboratories for High School Chemistry Lab: An Immersive Learning User Study
Kaili Shan, Tiger Sun, Jarrod Tart, Brandon Woodard, Irene Humer, Christian Eckhardt
61-71
DOI:
https://doi.org/10.56198/U6C0W9YJ8
Immersive Learning Research From the Perspective of Its Researches and Practitioners: Questionnaire Validation and Early Results From a Survey on a Conceptual Framework for the Field
Leonel Morgado, Dennis Beck, Christian Gütl, Teresa Oliveira, Jonathon Richter
51-67
Work-in-Progress—Towards a University Wide Implementation of Extended Reality
Alexander Vanhulsel, Carl Boel, Lizzy Bleumers, Dieter Struyf
6-10
DOI:
https://doi.org/10.56198/ZH3JO8YYV
Learning Analytics & Classroom Management in Specialized Environments: Enhancing the VR Classroom for CS teacher education
Birte Heinemann, Ulrik Schroeder
35-50
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Special Track 3: Immersive Technologies, XR and AI for Education (XRAI4Edu)
Special Track 2:Navigating Grand Challenges: Immersive Learning & Global Solutions (iLRNGrandChallenges)