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Foundations in Immersive Learning Research and Theory
Foundations in Immersive Learning Research and Theory
105 Items
All Items
Teaching and Learning Immersive Technology in Education Sciences
Lana Franceska Dreimane, Zinta Zalite-Supe
352-356
DOI:
https://doi.org/10.56198/
Learning Spatial Skills Collaboratively in Immersive Virtual Environments: A Systematic Review
Xiaomeng Huang, Xuanhui Shao, Meredith Thompson
357-361
DOI:
https://doi.org/10.56198/
Skill Systems as Expansion in Serious Games for Game-Based Learning
Geraldine Anna Berger, Giga Tskhvedadze, Prof. Dr. Johannes Ruhland
362-366
DOI:
https://doi.org/10.56198/
Simulated Gaze Tracking using Computer Vision for Virtual Reality
Tran Huu Nhat Huy, May Kristine Jonson Carlon, Jeffrey S. Cross
372-376
DOI:
https://doi.org/10.56198/
Doctoral Colloquium—Utilizing Electroencephalography, Eye Gaze, and Learner Analytics to Examine Student Engagement in a Virtual Reality Classroom
Vaishnavi Sivaprasad, Ido Davidesco, Noah Glaser, Kenneth Thompson
421-423
DOI:
https://doi.org/10.56198/
Doctoral Colloquium—ME++ Data Ethics of Biometrics Through Ballet and AR
Genevieve Smith-Nunes, Alex Shaw
418-420
DOI:
https://doi.org/10.56198/
Doctoral Colloquium—Confronting Death: Lived Experiences from Players of the Serious Game Spiritfarer
Jim Shifflett, Noah Glaser, Lucas J. Jensen, Tina Riedy, Joseph Griffin, Maggie Center
415-417
DOI:
https://doi.org/10.56198/
Doctoral Colloquium—The Potential of Mixed-Reality Technology for Motivating Dentistry Students in Higher Education
Areej Banjar, Abraham G. Campbell
412-414
DOI:
https://doi.org/10.56198/
Work-in-Progress—Post-COVID: Adapting Education to a Changing Educational Environment through Immersive Technology
Johannan Hjersman, Khaing Mon, Solomiya Nysak, Ruowei Peng, Ray Freiwirth
409-411
DOI:
https://doi.org/10.56198/
Work-in-Progress—The Role of Immersion When Designing Characters for Adapting Textual Narratives into Comic Strips for Online Higher Education: Trials Prototyping Characters
Cristiane Bonfim, Demetrius Lacet, Leonel Morgado, Daniela Pedrosa
406-408
DOI:
https://doi.org/10.56198/
Work-in-progress—Design of LMS for the Shared Campus in Metaverse Learning Environment
Yuseon Jeong, Seonan Choi, Jeeheon Ryu
403-405
DOI:
https://doi.org/10.56198/
Work-in-progress—Avatar vs Teams: Co-Presence and Visual Behavior in a Videoconference Cooperative Task
Cesar Daniel Rojas Ferrer, Takayuki Fujiwara
397-399
DOI:
https://doi.org/10.56198/
Work-in-Progress—Motion Tracking Data as a Proxy for Cognitive Load in Immersive Learning
Ivan Moser, Ioan-Sorin Comsa, Behnam Parsaeifard, Per Bergamin
391-393
DOI:
https://doi.org/10.56198/
Work-in-Progress–Computer Vision Methods to Examine Neurodiverse Gaze Patterns in 360-Video
Noah Glaser, Matthew Schmidt, Heath Palmer, Wanli Xing, Carla Schmidt
388-390
DOI:
https://doi.org/10.56198/
Work-in-Progress—Design of Mixed Reality Educational Applications Using Enhanced ARCS+G Model for Motivation
Areej Banjar, Abraham G. Campbell
385-387
DOI:
https://doi.org/10.56198/
Work-in-Progress–Virtual Reality Integration into Geography Education: A Case Study of Physical Geography
Christian Mejia, Ming-Hsiang Tsou, Minjuan Wang
382-384
DOI:
https://doi.org/10.56198/
Synchronous Multi-User Cross-Platform Virtual Reality for School Teachers
Francis Kambili-Mzembe, Neil A. Gordon
367-371
DOI:
https://doi.org/10.56198/
Work-in-progress—The Effect of Students’ Perceptions on Intention to use Metaverse Learning Environment in Higher Education
Kukhyeon Kim, Eunbyul Yang, Jeeheon Ryu
400-402
DOI:
https://doi.org/10.56198/
Exploring Space and Non-Verbal Interaction in Instructional Design in Immersive Collaborative Learning
Kathrin Knutzen, Wolfgang Broll
1-17
Escaping the Maze: Enhancing Teamwork and Collaboration in Higher Education through a Gamified Virtual Reality Experience
Ahmed Ehab, Gary Burnett, Karen J Sung
94-111
You’re My Only Hope: An Exploration of the Advantages and Disadvantages of Lecturers as Holograms
Gary Burnett, Vikki Locke, Karen J Sung, Ahmed Ehab Abdelsalam
80-93
Why do Primary School Pupils Engage in Augmented Reality Educational Activities? A Uses and Gratification Theory Perspective
Stavros A. Nikou
65-79
Physiological and Psychological Responses to Varying Levels of VR Immersion: A Study of User Experience
Zahrasadat Hosseini, Tilanka Chandrasekera, Aditya Jayadas, Saurav Shrestha
18-33
An Explosion of the Uses of Immersive Learning Environments: A Mapping of Reviews Update
Dennis Beck, Leonel Morgado, Patrick O’Shea
46-64
Presence in Augmented Learning: An Empirical Study Leading to a New Questionnaire Proposal
Tassos Anastasios Mikropoulos, George Koutromanos, Ioannis Vrellis, Michael Delimitros, Tryfon Sivenas
34-45
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Assessment and Evaluation (A&E)
Foundations in Immersive Learning Research and Theory
Galleries, Libraries, Archives, & Museums
Inclusion, Diversity, Equity, Access, & Social Justice
STEM Education
Language, Culture, & Heritage
Medical & Healthcare Education
Nature & Environmental Sciences
Workforce Development & Industry Training
Self and Co-regulated Learning with Immersive Learning Environments
Immersive learning across Latin America: state of research, use cases and projects
Sustainable Development and Immerse Learning in the Climate Emergency
Literacy Equity and Immersive Learning
Special Track 3: Immersive Technologies, XR and AI for Education (XRAI4Edu)
Special Track 2:Navigating Grand Challenges: Immersive Learning & Global Solutions (iLRNGrandChallenges)
Teaching with XR Literacies: Empowering Educators through EU Projects’ Frameworks
OpenEU Pathways to Immersive Societies: AI‑Empowered Learning Ecosystems for Digital Education
Immersive Futures for a Sustainable World: Advancing the UN SDGs Through XR Learning
Critical Game Literacies in Immersive Learning: Co-Creation, Play, and Digital Expression
OnLIFE Education Paradigm in Ecologically Connected Immersive Contexts
Virtual Worlds
Virtual Reality
Customized Games, Off the Shelf Modifications
Theoretical/Overviews
Virtual Worlds and Virtual Reality
Augmented Reality, Wearable Technologies
Immersive Experiences for Children with Special Needs and Older Adults
Immersive Education to Teach Specific Academic Content
Personalization in Immersive
Game-Based Learning Environments
Special Track: Digital Heritage and the Immersive City
Special Track: Immersive and Engaging Educational Experiences
Special Track: Wearable Technology Enhanced Learning
Special Track: Serious Games Using Immersive and Assistive Technologies
Disciplinary Applications: Special Education
Disciplinary Applications: History
Pedagogical Strategies
Immersion and Presence
Early Childhood Development and Learning
Fundamental Research and Theory in Immersive Learning
Environmental Sciences, Climate Change, and Immersive Technologies
Immersive Technologies in Cultural Heritage
Immersive Technologies in Primary and Secondary Education
Games and Game Design
ST: Environmental Sciences and Immersive Learning
Climate Change and Disaster Management Immersive Analytics
Immersed in Cultural Heritage
Personalisation in Immersive and Game-Based Learning Environments