Foundations in Immersive Learning Research and Theory

105 Items

All Items

  • Teaching and Learning Immersive Technology in Education Sciences

    Lana Franceska Dreimane, Zinta Zalite-Supe
    352-356
    DOI: https://doi.org/10.56198/
  • Learning Spatial Skills Collaboratively in Immersive Virtual Environments: A Systematic Review

    Xiaomeng Huang, Xuanhui Shao, Meredith Thompson
    357-361
    DOI: https://doi.org/10.56198/
  • Skill Systems as Expansion in Serious Games for Game-Based Learning

    Geraldine Anna Berger, Giga Tskhvedadze, Prof. Dr. Johannes Ruhland
    362-366
    DOI: https://doi.org/10.56198/
  • Simulated Gaze Tracking using Computer Vision for Virtual Reality

    Tran Huu Nhat Huy, May Kristine Jonson Carlon, Jeffrey S. Cross
    372-376
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—Utilizing Electroencephalography, Eye Gaze, and Learner Analytics to Examine Student Engagement in a Virtual Reality Classroom

    Vaishnavi Sivaprasad, Ido Davidesco, Noah Glaser, Kenneth Thompson
    421-423
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—ME++ Data Ethics of Biometrics Through Ballet and AR

    Genevieve Smith-Nunes, Alex Shaw
    418-420
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—Confronting Death: Lived Experiences from Players of the Serious Game Spiritfarer

    Jim Shifflett, Noah Glaser, Lucas J. Jensen, Tina Riedy, Joseph Griffin, Maggie Center
    415-417
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—The Potential of Mixed-Reality Technology for Motivating Dentistry Students in Higher Education

    Areej Banjar, Abraham G. Campbell
    412-414
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Post-COVID: Adapting Education to a Changing Educational Environment through Immersive Technology

    Johannan Hjersman, Khaing Mon, Solomiya Nysak, Ruowei Peng, Ray Freiwirth
    409-411
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—The Role of Immersion When Designing Characters for Adapting Textual Narratives into Comic Strips for Online Higher Education: Trials Prototyping Characters

    Cristiane Bonfim, Demetrius Lacet, Leonel Morgado, Daniela Pedrosa
    406-408
    DOI: https://doi.org/10.56198/
  • Work-in-progress—Design of LMS for the Shared Campus in Metaverse Learning Environment

    Yuseon Jeong, Seonan Choi, Jeeheon Ryu
    403-405
    DOI: https://doi.org/10.56198/
  • Work-in-progress—Avatar vs Teams: Co-Presence and Visual Behavior in a Videoconference Cooperative Task

    Cesar Daniel Rojas Ferrer, Takayuki Fujiwara
    397-399
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Motion Tracking Data as a Proxy for Cognitive Load in Immersive Learning

    Ivan Moser, Ioan-Sorin Comsa, Behnam Parsaeifard, Per Bergamin
    391-393
    DOI: https://doi.org/10.56198/
  • Work-in-Progress–Computer Vision Methods to Examine Neurodiverse Gaze Patterns in 360-Video

    Noah Glaser, Matthew Schmidt, Heath Palmer, Wanli Xing, Carla Schmidt
    388-390
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Design of Mixed Reality Educational Applications Using Enhanced ARCS+G Model for Motivation

    Areej Banjar, Abraham G. Campbell
    385-387
    DOI: https://doi.org/10.56198/
  • Work-in-Progress–Virtual Reality Integration into Geography Education: A Case Study of Physical Geography

    Christian Mejia, Ming-Hsiang Tsou, Minjuan Wang
    382-384
    DOI: https://doi.org/10.56198/
  • Synchronous Multi-User Cross-Platform Virtual Reality for School Teachers

    Francis Kambili-Mzembe, Neil A. Gordon
    367-371
    DOI: https://doi.org/10.56198/
  • Work-in-progress—The Effect of Students’ Perceptions on Intention to use Metaverse Learning Environment in Higher Education

    Kukhyeon Kim, Eunbyul Yang, Jeeheon Ryu
    400-402
    DOI: https://doi.org/10.56198/
  • Exploring Space and Non-Verbal Interaction in Instructional Design in Immersive Collaborative Learning

    Kathrin Knutzen, Wolfgang Broll
    1-17
  • Escaping the Maze: Enhancing Teamwork and Collaboration in Higher Education through a Gamified Virtual Reality Experience

    Ahmed Ehab, Gary Burnett, Karen J Sung
    94-111
  • You’re My Only Hope: An Exploration of the Advantages and Disadvantages of Lecturers as Holograms

    Gary Burnett, Vikki Locke, Karen J Sung, Ahmed Ehab Abdelsalam
    80-93
  • Why do Primary School Pupils Engage in Augmented Reality Educational Activities? A Uses and Gratification Theory Perspective

    Stavros A. Nikou
    65-79
  • Physiological and Psychological Responses to Varying Levels of VR Immersion: A Study of User Experience

    Zahrasadat Hosseini, Tilanka Chandrasekera, Aditya Jayadas, Saurav Shrestha
    18-33
  • An Explosion of the Uses of Immersive Learning Environments: A Mapping of Reviews Update

    Dennis Beck, Leonel Morgado, Patrick O’Shea
    46-64
  • Presence in Augmented Learning: An Empirical Study Leading to a New Questionnaire Proposal

    Tassos Anastasios Mikropoulos, George Koutromanos, Ioannis Vrellis, Michael Delimitros, Tryfon Sivenas
    34-45
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