sCool - A Mobile Flexible Learning Environment

Authors

  • Aleksandar Kojic Graz University of Technology, Austria
  • Milos Kojic Graz University of Technology, Austria
  • Johanna Pirker Graz University of Technology, Austria
  • Christian G¨utl Graz University of Technology, Austria; Curtin University, Perth, Western Australia
  • Markos Mentzelopoulos University of Westminster, UK
  • Daphne Economou University of Westminster, UK

DOI:

https://doi.org/10.56198/

Keywords:

Gamification, Educational games, Game-based learning

Abstract

We present sCool, an adaptive mobile-based educational game designed for STEM education. sCool is designed as a two-fold system. The first part is designed for learners. It is a mobile game supporting modes for explorative knowledge collection and also hands-on practical learning. This part is designed to be highly flexible and adaptive to support different play styles, learning habits, as well as course programmes. The second part is designed for instructors and supports a web-based interface to create new courses and assess the learners’ performance. In a preliminary study, we found that learners were engaged by this form of learning, but that different form of gameplay should be supported to engage different target groups. In a first study with teachers, the usability was rated as very high and elements such as adaptability of the course material, as well as assessment and analytics of learners’ behavior, are important elements of such platforms.

Published

11-11-2025

How to Cite

sCool - A Mobile Flexible Learning Environment. (2025). Immersive Learning Research - Academic, 1(2), 72-84. https://doi.org/10.56198/

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