Serious Games for Mathematics Support in Higher Education
DOI:
https://doi.org/10.56198/Keywords:
Mathematics, Numeracy, Serious Games, SupportAbstract
Serious games may complement existing content in higher education and promote student engagement with taught materials. A systemic review of serious games for mathematics support in higher education between 2008 and 2018 was undertaken. There was limited research in this specific area but key themes emerged. These were the application of ARCS theory for initial design, technical considerations in creating serious games for mathematics, consideration of student computing abilities and provision of clear instruction and training prior to use. The review will inform the development of a local gaming resource to support existing mathematics support materials.
Published
Conference Proceedings Volume
Section
License
The papers in this book comprise the proceedings of the meeting mentioned on the cover and title page. They reflect the authors' opinions and, in the interests of timely dissemination, are published as presented and without change. Their inclusion in this publication does not necessarily constitute endorsement by the editors or the Immersive Learning Research Network.
Contact: publications@immersivelrn.org