Co-creative Virtual Reality Content Development in Healthcare; Evaluation Methods and Curricular Integration

Authors

  • Panagiotis E. Antoniou Lab of Medical Physics and Digital Innovation, Aristotle University of Thessaloniki
  • Daphne Economou School of Computer Science and Engineering, University of Westminster
  • Panagiotis D Bamidis Lab of Medical Physics and Digital Innovation, Aristotle University of Thessaloniki

DOI:

https://doi.org/10.56198/A6PFYK690

Keywords:

Virtual Reality, Evaluation, Healthcare, Education, Curricular integration

Abstract

Virtual Reality (VR) has evolved prolifically in healthcare education. Through participatory design methods, an iterative design process can cater to highly complex bespoke themes and learning objectives. However, another key challenge for VR in healthcare education remains open and this panel session aims to explore. Higher education institutions (HEIs) are reluctant to integrate VR and other immersive media in their curricula. Vocational education and continuous professional development actors in healthcare are using these resources but only experimentally. Individuals usually consider these educational resources novel but also, at times, something of a novelty. Two are the core challenges in the acceptance and curricular integration of these immersive learning resources. The first and primary, is the establishment of a valid, uniform, pedagogically sound evaluation framework for all dimensions of VR resource utilization in healthcare education.
The second challenge, tied to the first, is the accreditation of educational episodes that contain VR resources as core instrument of instruction. These challenges, their theoretical underpinnings and a glimpse on emerging trends are going to be tackled in this panel. Taking cues from the considerations of real-world anatomy resources developed for the ENTICE project, experts in the fields of medical education, immersive resource evaluation and healthcare policy-making will explore these themes. Short introductory opening statements from the panel will serve as jumping – off points for practitioners in healthcare education, technologists and learners to exchange views and synthesize a collaborative position regarding these important challenges for immersive healthcare resources.

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Published

2022-06-06

How to Cite

Antoniou, P. E., Economou, D., & Bamidis, P. D. (2022). Co-creative Virtual Reality Content Development in Healthcare; Evaluation Methods and Curricular Integration. Immersive Learning Research - Practitioner, 1(1), 62–66. https://doi.org/10.56198/A6PFYK690