Immersive Worlds: Inquiry Learning through the Use of AR, VR, and XR

Authors

  • Ian Fairhurst Knox Grammar Preparatory School
  • Sue Floros
  • Mathew Hawke

DOI:

https://doi.org/10.56198/A6PFY5V8X

Keywords:

Virtual, Augmented, Extended, Blended, Reality, Technologies, Virtual Reality, Mixed /Augmented Reality, 360-degree photo or video, Robotics, Pedagogical / Learning-focused, Interdisciplinary, K-12 (primary)

Abstract

This presentation addresses the implementation of immersive learning in a K-12 STEM and Inquiry classroom. The creation of these spaces by students demonstrates the importance of the co-construction of learning experiences and the collaboration that can occur when even our youngest learners are introduced to the right tools in a carefully scaffolded framework. The skills demonstrated are vital for preparing the next generation for the immersive worlds of the future, whether it be education, social, recreational or workplace related.

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Published

06-06-2022

How to Cite

Immersive Worlds: Inquiry Learning through the Use of AR, VR, and XR. (2022). Immersive Learning Research - Practitioner, 1(1), 38-40. https://doi.org/10.56198/A6PFY5V8X

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