ELLE-ments of Learning: A Framework for Analyzing Multimodal Technical Communication Strategies in an Educational VR Game

Authors

  • Emily K. Johnson Department of English (Technical Communication Program) University of Central Florida Orlando, USA

DOI:

https://doi.org/10.56198/

Keywords:

multimodal technical communication, virtual reality (VR), game design, user experience (UX), language learning

Abstract

This paper provides a brief overview of technical communication following Peirce’s [2] firstness (aesthetics), secondness (action promotion), and thirdness (explicit explanation), and identifies each of these categories in an educational language learning virtual reality (VR) game created at a university, ELLE-ments of Learning. The framework described here can help game researchers better understand, evaluate, and discuss the ways in which games communicate with players and can also be used by game designers and developers to ensure their games convey important and complicated information to players effectively in each of Peirce’s three categories.

Published

31-10-2025

Conference Proceedings Volume

Section

Conference Proceeedings

How to Cite

ELLE-ments of Learning: A Framework for Analyzing Multimodal Technical Communication Strategies in an Educational VR Game. (2025). Immersive Learning Research - Academic, 1(1), 367-370. https://doi.org/10.56198/

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