VersOnLIFE: an Inventive-Connective Methodology for OnLIFE Education in Metaverses
DOI:
https://doi.org/10.56198/q8zhwn44Keywords:
OnLIFE Education, Metaverse, Augmented Reality, Pedagogical Practices, Artificial IntelligenceAbstract
The digitization, datification, algorithmization, sensorization, and connectivity of the world produce hybrid and hyperconnected realities, impacting ontological, anthropological, sociological, and epistemological levels, transforming different contexts of society. However, in the field of Education, educational paradigms based on an anthropocentric view of the world, in pre-digital epistemologies, theories, and methodologies, hinder the emergence of new digitalities. From this context arises the problem: "How do Metaverses contribute to the invention of methodologies in the OnLIFE Education paradigm?" The aim is to present VersOnLIFE, an inventive-connective methodology co-created within the triad of Research-Development-Training in International Research Group Digital Education - GPe-dU, in dialogue with the research developed in International Research Center Atopos-USP. The methodology, grounded in Relational and Connective Epistemology and guided by the theory of Inventive Learning in Transorganic Connective Action, hybridizes two main approaches to the Metaverse, drawing on elements present in the Cartographic Method of Research-Intervention, gamification, and generative artificial intelligence. The relevance of VersOnLIFE lies in its approach, embedded in a connective ecological perspective, involving human and non-human entities, in an inventive hybridism of spaces, times, technologies, presence, modalities, cultures, and intelligence. Thus, supported by the OnLIFE Education Paradigm, it contributes to connective pedagogies in the context of developing hyperintelligences.
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