Pedagogical Extension of the Smart Object Concept for Embodied Conversational Agents
DOI:
https://doi.org/10.56198/5xdy4g60Keywords:
Immersive Learning, Embodied Conversational Agents, Smart-Objects, Learning FactoriesAbstract
The concept of smart object, which emerged with the advent of virtual environments in the early 2000s, consists of equipping interactive objects with data enabling them to inform agents, users or non-player characters, about their use or interaction methods. This concept simplifies the scripting of non-player characters’ behaviours by delegating and distributing part of their control in the objects. This way, it brings adaptability, modularity and robustness to behaviour. In this article, we describe how we have extended the concept of smart object by giving it a pedagogical scope. Doing so, we enable a virtual companion to behave autonomously in the informed environment, but also to take on a pedagogical role towards the learner. By exemplifying the benefits of this original architecture through three case studies based in a virtual factory, we demonstrate that the companion operates on any environment in a generic fashion, and furthermore adapts the training content to the learner’s level of expertise.
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