A Journey into Space-tial Computing: Trials and Tribulations of an Episodic AR Ballet
DOI:
https://doi.org/10.56198/5M1RHPN2LKeywords:
AR, biometrics, creative computing education, teacher training, ethicsAbstract
A practical exploration of the immersive learning potential of developing a spatial computing and augmented reality (AR) episodic ballet experience. Discusses the challenges of translating industry development tools and practices to the computing classroom. Despite challenges in software tool choices and motion capture accuracy, the article envisions a future where immersive learning transcends traditional boundaries. It emphasises the crucial role of digital/data ethics education in computing and immersive education through biometric data and creative coding. This immersive learning journey's interdisciplinary fusion of technologies promises a transformative educational experience beyond conventional limits in the arts and classrooms.
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