Designing Effective Immersive VR Learning Experiences

Authors

  • Jan L. Plass New York University
  • Chris Hovey
  • Aniol Saurina Maso
  • Fabian Fröhlich
  • Sounak Ghosh
  • Al Olsen
  • Ken Perlin

DOI:

https://doi.org/10.56198/A6PFY1CBT

Keywords:

Immersive VR, Collaborative VR, Science Learning, Emotional Design

Abstract

How do we design effective immersive VR experiences? Looking Inside: Cells is a set of collaborative immersive virtual reality science learning simulations that were designed by applying best practices for learning experience design, taking advantage of the unique affordances of VR for learning. Simulations were designed with input from teachers and students and cover NGSS-aligned middle school science topics in cell biology, including plant cell, animal cell, and prokaryotic cells and their respective organelles, cell specialization, mitosis, and viral mutation. The interaction design of the simulation implements engagements with the learning materials that support deep learning. The collaboration design allows small groups to work on the simulation together. Emotional design was used to induce emotions that are conducive for learning. Classroom integration features are designed to support teachers’ use of the simulations through lesson plans, teacher professional development, a teacher dashboard, photo taking, and a spectator mode. Ongoing user research provides feedback from teachers and students that is used to refine the design with the goal to enhance learning outcomes.

References

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Published

06-06-2022

How to Cite

Designing Effective Immersive VR Learning Experiences. (2022). Immersive Learning Research - Practitioner, 1(1), 32-37. https://doi.org/10.56198/A6PFY1CBT

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