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  • Work-In-Progress—Virtual Reality for Basic Vocational Training

    Teodora Nechita, Reto Knaack, Martin Berger, Thomas Keller, Elke Brucker-Kley, Janick Michot
    267-269
    04-12-2025
    DOI: https://doi.org/10.56198/
  • Prompting Connections Between Content and Context: Blending Immersive Virtual Environments and Augmented Reality for Environmental Science Learning

    Amy M. Kamarainen, Meredith Thompson, Shari J. Metcalf, Tina A. Grotzer, Michael Shane Tutwiler, Chris Dede
    36-54
    23-09-2025
    DOI: https://doi.org/10.56198/
  • An Immersive Virtual Reality Game Designed to Promote Learning Engagement and Flow

    Alec Bodzin, Robson Araujo Junior, Thomas Hammond, David Anastasio
    193-198
    14-11-2025
    DOI: https://doi.org/10.56198/
  • Immersive Virtual Learning Spaces for Emotional Engagement in Education with the Classroom-ready Virtual Reality Device CLASSVR

    Celestino Magalhães, Marco Bento, José Alberto Lencastre
    21-02-2025
  • Creativo: Design and Evaluation of a Multi-User Collaborative Learning Environment in Virtual Reality

    Luca Schreiber, Markus Weißenberger, Andreas Riener
    21-02-2025
  • Teaching and Learning Immersive Technology in Education Sciences

    Lana Franceska Dreimane, Zinta Zalite-Supe
    352-356
    04-12-2025
    DOI: https://doi.org/10.56198/
  • Embodied Agentic STEM Education: Effects of 3D VR Compared to 2D PC

    Mina C. Johnson-Glenberg, Vanessa Ly, Man Su, Ricardo Nieland Zavala, Hannah Bartolomeo, Elena Kalina
    24-30
    12-11-2025
    DOI: https://doi.org/10.56198/
  • Modeling Educator Use of Virtual Reality Simulations in Nursing Education Using Epistemic Network Analysis

    Mamta. Shah, Amanda Siebert Evenstone, Brendan Eagan, Roxanne Holthaus
    171-178
    27-10-2025
    DOI: https://doi.org/10.56198/
  • Learning Organology in Virtual Environments: A Pilot Study for Virtual Music Education

    Marie Haferkamp, Andreas Dengel
    128-132
    26-10-2025
    DOI: https://doi.org/10.56198/
  • Learning Organology in Virtual Environments: A Pilot Study for Virtual Music Education

    Marie Haferkamp, Andreas Dengel
    128-132
    20-07-2025
    DOI: https://doi.org/10.56198/bst84y27
  • Assessment for Learning and Gamification: Can Two Walk Together, Except They be Agreed?

    Menucha Birenbaum, Elhanan Gazit
    42-53
    16-09-2025
    DOI: https://doi.org/10.56198/nw040t61
  • Work-in-Progress—Design and Evaluation of an Augmented and Virtual Reality Flipped-Learning Course for K-12 Educators

    Maria Fragkaki, Stylianos Mystakidis, Giorgos Filippousis
    275-278
    17-11-2025
    DOI: https://doi.org/10.56198/
  • Immersive Virtual Reality as an Authentic Learning Activity in Problem Based Learning: A Case Study of Elementary Students’ Learning Behaviors

    Karen Ladendorf, Ying Xie
    85-92
    25-09-2025
    DOI: https://doi.org/10.56198/
  • Learning Analytics & Classroom Management in Specialized Environments: Enhancing the VR Classroom for CS teacher education

    Birte Heinemann, Ulrik Schroeder
    35-50
    17-06-2023
  • Enhancing Multiliteracy through Virtual Reality: An Inclusive Approach to Critical Immersive-Triggered Literacy

    Chrysoula Lazou, Avgoustos Tsinakos, Ioannis Kazanidis
    201-219
    22-09-2025
  • Extended Abstract—The Impact of Guidance on Learning and Agency in a Virtual Reality Game for STEM Education

    Eileen McGivney, Manav Varma, Danny Pimentel
    7-13
    14-06-2025
    DOI: https://doi.org/10.56198/6tcx6y91
  • Development of a 3D Modelling Gallery based on Virtual Reality

    Zhaoyu Xu, Mengjie Huang, Rui Yang, Liu Wang, Yixin Liu
    257-267
    17-06-2023
  • Work-in-Progress—The Use of Plane-Detection Augmented Reality in Learning Geometry

    Hunhui Na
    96-98
    26-10-2025
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—The Use of Plane-Detection Augmented Reality in Learning Geometry

    Hunhui Na
    96-98
    19-07-2025
    DOI: https://doi.org/10.56198/pzxexz70
  • Opening the “Black Box” of VR for Workforce Development: Investigating Learners' Device, Usage, and Identities

    Eileen McGivney, Tessa Forshaw, Rodrigo Medeiros, Mingyue Sun, Tina Grotzer
    426-439
    17-06-2023
  • Doctoral Colloquium—How Interactivity and Presence Affect Learning in Immersive Virtual Reality: A Mixed Methods Study Design

    Nicola Fern, Alexandra I. Cristea, Sam Nolan, Craig Stewart
    103-111
    03-06-2024
    DOI: https://doi.org/10.56198/U6C0WFYQB
  • Work-in-Progress—Immersive Virtual Reality Design Considerations to Promote Learning for English Language Learners

    Robson Araujo Junior, Alec Bodzin
    251-254
    17-11-2025
    DOI: https://doi.org/10.56198/
  • Relaxation Training with Biofeedback in Virtual Reality: Discussion of Wearability

    Mikhail Fominykh, Ekaterina Prasolova-Førland, Tore C. Stiles, Petter Chr. Borchgrevink, Anne Berit Krogh, Mattias Linde
    270-281
    17-09-2025
    DOI: https://doi.org/10.56198/d8f8tm94
  • XR Pedagogical Framework: Leveraging Augmented Reality for Effective Learning in Industrial Training Using CDIO

    Houda Mouttalib, Mohamed Tabaa, Mohamed Youssfi, Yassine Bounouader
    251-260
    14-06-2025
    DOI: https://doi.org/10.56198/tgbafr47
  • Mathland: Constructionist Mathematical Learning in the Real World Using Immersive Mixed Reality

    Mina Khan, Fernando Trujano, Pattie Maes
    133-147
    10-10-2025
    DOI: https://doi.org/10.56198/
26 - 50 of 141 items << < 1 2 3 4 5 6 > >> 

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